So I'm needing a break from XIII-2 for a minute and just thought I'd do this for fun. If you have your own ideas wishes or wants, feel free to share! I know I saw a painter and mystic knight threadI'm not gonna make up lore for these or class level requirements, just wasting my time xD
Sword and Shield: Gladiator
Job 1: Paladin - Focuses on tanking and protecting members
Job 2: Tactician - Has one of the longest set of combos focuses on DMG
Job 3: Mystic Knight - Can add additional effects to PT members and has high damage, sword slashing, elemental attacks.
Axe: Marauder
Job 1: Warrior - tank and spank, good defense and offense, some aoe
Job 1: Tidewalker - More pirate theme/lore, Lots of solid AoE
Job 3: Lunar Knight - Lunarian taught class (from another world maybe the moon) Enfeebling abilities and weaponskills
Hand-to-Hand: Pugilist
Job 1: Monk - adds damage over time with kick attacks and an additional element to choose from
Job 2: White Monk - Second wind becomes AoE, and other healing/regen aoe abilities that cost tp (chakra etc)
Job 3: Berserker - High damage single target abilities with higher cool downs and some enfeebling side effects
Lance: Lancer
Job 1: Dragoon - DDer with Jumps combos and an elemental attack
Job 2: Legionnaire - This job becomes better by having more abilities with a more varied party. Also adds abilities to others, based on their class, by being in their group.
Job 3: Fell Knight - Spiritual abilities, psychic theme, another DD
Bow: Archer
Job 1: Bard- buffs party members for their increased DD but spends time buffing so less personal DD
Job 2: Ranger - High damage abilities with longish cooldowns but can be used readily through combos, shadowbind always works and has longer duration, good self buffs/eva
Job 3: Shade - Dark themed job, with dark based attacks and HP restoration by dealing damage
Wood based mage weapon: Conjurer
Job 1: White mage - Focuses on keeping the party alive better than everyone
Job 2: Summoner - magic damage and several aetherial beings you have come to know through questing come to your side (similar to primals but not)
Job 2: Avatar - Bind with your party members, your damage output goes far down, but the buffs you can provide your party members with far outweigh it
Adorned mage weapon: Thaumaturge
Job 1: Black mage - focuses on dealing pure elemental damage and some crowd control (sleep)
Job 2: Aldaran - AoE strong debuffs and good elemental damage
Job 3: Carver - Draining spells that effect the entire party by healing them and buffing them
Whip: Vampyr- Learn abilities by level and from enemies
Job 1: Blue mage - additional spells to learn and obtains better damage/extra effects
Job 2: Beastmaster - Charm and call pets from vairous families, good ability/WS system, great at solo
Job 3: Dancer - By having dances active, your spells enhance your party and enfeeble your enemies
Scythe: Lord - Strong AoE based class
Job 1: Dark Knight - Throw yourself into your attacks, losing HP to deal more damage, has dark based abilities like drain
Job 2: Cavalier - Attacks become single target, high damage focused on one enemy
Job 3: Genadier - High damage elemental AoE attacks. Additional effects. michael bay splosions!
Katana: Elementalist - lighter warrior with eva and thief like skills. Able to command nature for debuffs
Job 1: Ninja - stronger magic/debuffs and quick attacks, can dual wield the katana and avoid attacks readily
Job 2: Thief - Brings extra damage based on postion with new weaponskills and can bring in extra drops/gil
Job 3: Martyr - Employs blessings of the Gods for the party
Great Katana: Ronin - all weapon skills combo up to 3. Elements are added to them
Job 1: Samurai - Builds TP at a incredulous rate, additional weaponskills to combo between, all combo up to 4, theme of one who fights demons
Job 2: Hellion - Uses the power of focus, self buffing weaponskills for higher damage per attack, demon theme
Job 3: Touched - very power WS that can only be used in at the end of a 3 combo, and some longer duration self buffs
Pistols: Musketeer - Guns and enfeebs
Job 1: Pistolero - Basically just a more enhanced Musketeer with a Conquistador/Old Spanish/commodore theme
Job 2: Mechanic - Additional of Gadget based attacks. Cid has developped these crazy contraptions
Job 3: Puppetmaster - Duel with your guns while your automaton, specialized in a variety of ways, attacks from another angle
Great Sword: Landsknechte -strong damage and all rounder, like MRD or LNC
Job 1: Hydaer (word for Hydaelyn Knight)- The more enemies you hit with additional AoE attacks, the stronger your party becomes by buff side effects
Job 2: Wielder - Gains TP at an increased rate and attacks faster good combo WS
Job 3: Warder - Similar to Warrior
Fleuret - Fencer - All around class, heals, elemental damage and Weaponskills
Job 1: Red Mage - allowed to cross class several skills and still combo them
Job 2: Fleurist - Tanks by eva/parry and hate skills
Job 3: Scholar - Similar to tactician, huge amount of combos while still having access to Fencer's magic capabilities
As for the coming new mage class Arcanist, aside from the water spell, I dont have a d@mn clue. Well that was a good half hour break. What about you guys, have any fun ideas you look forward to?


I'm not gonna make up lore for these or class level requirements, just wasting my time xD
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Would be cool if they played different than normal sword and lance



