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  1. #1
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50

    Future Class and Job stuff, share your own!

    So I'm needing a break from XIII-2 for a minute and just thought I'd do this for fun. If you have your own ideas wishes or wants, feel free to share! I know I saw a painter and mystic knight thread I'm not gonna make up lore for these or class level requirements, just wasting my time xD

    Sword and Shield: Gladiator
    Job 1: Paladin - Focuses on tanking and protecting members
    Job 2: Tactician - Has one of the longest set of combos focuses on DMG
    Job 3: Mystic Knight - Can add additional effects to PT members and has high damage, sword slashing, elemental attacks.

    Axe: Marauder
    Job 1: Warrior - tank and spank, good defense and offense, some aoe
    Job 1: Tidewalker - More pirate theme/lore, Lots of solid AoE
    Job 3: Lunar Knight - Lunarian taught class (from another world maybe the moon) Enfeebling abilities and weaponskills

    Hand-to-Hand: Pugilist
    Job 1: Monk - adds damage over time with kick attacks and an additional element to choose from
    Job 2: White Monk - Second wind becomes AoE, and other healing/regen aoe abilities that cost tp (chakra etc)
    Job 3: Berserker - High damage single target abilities with higher cool downs and some enfeebling side effects

    Lance: Lancer
    Job 1: Dragoon - DDer with Jumps combos and an elemental attack
    Job 2: Legionnaire - This job becomes better by having more abilities with a more varied party. Also adds abilities to others, based on their class, by being in their group.
    Job 3: Fell Knight - Spiritual abilities, psychic theme, another DD

    Bow: Archer
    Job 1: Bard- buffs party members for their increased DD but spends time buffing so less personal DD
    Job 2: Ranger - High damage abilities with longish cooldowns but can be used readily through combos, shadowbind always works and has longer duration, good self buffs/eva
    Job 3: Shade - Dark themed job, with dark based attacks and HP restoration by dealing damage

    Wood based mage weapon: Conjurer
    Job 1: White mage - Focuses on keeping the party alive better than everyone
    Job 2: Summoner - magic damage and several aetherial beings you have come to know through questing come to your side (similar to primals but not)
    Job 2: Avatar - Bind with your party members, your damage output goes far down, but the buffs you can provide your party members with far outweigh it

    Adorned mage weapon: Thaumaturge
    Job 1: Black mage - focuses on dealing pure elemental damage and some crowd control (sleep)
    Job 2: Aldaran - AoE strong debuffs and good elemental damage
    Job 3: Carver - Draining spells that effect the entire party by healing them and buffing them

    Whip: Vampyr- Learn abilities by level and from enemies
    Job 1: Blue mage - additional spells to learn and obtains better damage/extra effects
    Job 2: Beastmaster - Charm and call pets from vairous families, good ability/WS system, great at solo
    Job 3: Dancer - By having dances active, your spells enhance your party and enfeeble your enemies

    Scythe: Lord - Strong AoE based class
    Job 1: Dark Knight - Throw yourself into your attacks, losing HP to deal more damage, has dark based abilities like drain
    Job 2: Cavalier - Attacks become single target, high damage focused on one enemy
    Job 3: Genadier - High damage elemental AoE attacks. Additional effects. michael bay splosions!

    Katana: Elementalist - lighter warrior with eva and thief like skills. Able to command nature for debuffs
    Job 1: Ninja - stronger magic/debuffs and quick attacks, can dual wield the katana and avoid attacks readily
    Job 2: Thief - Brings extra damage based on postion with new weaponskills and can bring in extra drops/gil
    Job 3: Martyr - Employs blessings of the Gods for the party

    Great Katana: Ronin - all weapon skills combo up to 3. Elements are added to them
    Job 1: Samurai - Builds TP at a incredulous rate, additional weaponskills to combo between, all combo up to 4, theme of one who fights demons
    Job 2: Hellion - Uses the power of focus, self buffing weaponskills for higher damage per attack, demon theme
    Job 3: Touched - very power WS that can only be used in at the end of a 3 combo, and some longer duration self buffs

    Pistols: Musketeer - Guns and enfeebs
    Job 1: Pistolero - Basically just a more enhanced Musketeer with a Conquistador/Old Spanish/commodore theme
    Job 2: Mechanic - Additional of Gadget based attacks. Cid has developped these crazy contraptions
    Job 3: Puppetmaster - Duel with your guns while your automaton, specialized in a variety of ways, attacks from another angle

    Great Sword: Landsknechte -strong damage and all rounder, like MRD or LNC
    Job 1: Hydaer (word for Hydaelyn Knight)- The more enemies you hit with additional AoE attacks, the stronger your party becomes by buff side effects
    Job 2: Wielder - Gains TP at an increased rate and attacks faster good combo WS
    Job 3: Warder - Similar to Warrior

    Fleuret - Fencer - All around class, heals, elemental damage and Weaponskills
    Job 1: Red Mage - allowed to cross class several skills and still combo them
    Job 2: Fleurist - Tanks by eva/parry and hate skills
    Job 3: Scholar - Similar to tactician, huge amount of combos while still having access to Fencer's magic capabilities

    As for the coming new mage class Arcanist, aside from the water spell, I dont have a d@mn clue. Well that was a good half hour break. What about you guys, have any fun ideas you look forward to?
    (2)
    Last edited by Volsung; 02-01-2012 at 10:13 AM.

  2. #2
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    /wave helen I <3 you ^^
    (1)

  3. #3
    Player
    ssppiikkeeyy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Spikey Sato
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    come on BLUE MAGE!
    (1)
    Spikey Sato
    CEO ~ Project Evolutionz
    Gamer of the Year 2010/2011, Walked Away First Place

    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

    Spikey's Gaming Work -> http://www.imdb.com/name/nm4359860/

  4. #4
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    I miss my Corsair almost as much as my wyvern Khocha.

    When they do add Musketeer, I sincerery hope Corsair is the job even if in name and armor only.
    (0)

  5. #5
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sephrick View Post
    I miss my Corsair almost as much as my wyvern Khocha.

    When they do add Musketeer, I sincerery hope Corsair is the job even if in name and armor only.
    Oh yea, its all about that French/German/Spanish Commodore Frac (the word originated from one of those three >.>;; maybe old dutch)
    (0)

  6. #6
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Just tossing these out:

    Class: Gunblade
    Role: multi-role
    Strengths: multi-range combat class, multi-hit melee ws, decent magic skill, highly accurate
    Weaknesses: cannot wear heavy armor
    Job: Red Mage

    Class: Mercenary (Greatsword)
    Role: DD
    Strengths: specialized in breaking enemy defenses, quick combos, can function as a parry tank
    Weaknesses: less dmg than mrd, tanking skills are not as high as gld
    Job 1: Samurai (gains ability to use exclusive Great katanas, can easily chain combos)
    Job 2: Dark Knight
    (1)

  7. #7
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Vanguard319 View Post
    Just tossing these out:

    Class: Gunblade
    Role: multi-role
    Strengths: multi-range combat class, multi-hit melee ws, decent magic skill, highly accurate
    Weaknesses: cannot wear heavy armor
    Job: Red Mage


    ...
    Hmmm gunsword/lance would be nifty. Wonder how SE would go about "stealing" them from garlemald Would be cool if they played different than normal sword and lance
    (0)

  8. #8
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    No offence OP, but alot of your weapons/class name/class concepts dont seem to sync to me.
    (1)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Where is Calculator!
    (0)

  10. #10
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Chardrizard View Post
    Where is Calculator!
    Back at the start of the map because they get 1 turn for everyone else's 5.
    (0)

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