Affiche les résultats de -9 à 0 sur 13

Vue globale des sujets

  1. #1
    Player
    Avatar de Volsung
    Inscrit
    avril 2011
    Messages
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Maître d'hast Lv 50

    Future Class and Job stuff, share your own!

    So I'm needing a break from XIII-2 for a minute and just thought I'd do this for fun. If you have your own ideas wishes or wants, feel free to share! I know I saw a painter and mystic knight thread I'm not gonna make up lore for these or class level requirements, just wasting my time xD

    Sword and Shield: Gladiator
    Job 1: Paladin - Focuses on tanking and protecting members
    Job 2: Tactician - Has one of the longest set of combos focuses on DMG
    Job 3: Mystic Knight - Can add additional effects to PT members and has high damage, sword slashing, elemental attacks.

    Axe: Marauder
    Job 1: Warrior - tank and spank, good defense and offense, some aoe
    Job 1: Tidewalker - More pirate theme/lore, Lots of solid AoE
    Job 3: Lunar Knight - Lunarian taught class (from another world maybe the moon) Enfeebling abilities and weaponskills

    Hand-to-Hand: Pugilist
    Job 1: Monk - adds damage over time with kick attacks and an additional element to choose from
    Job 2: White Monk - Second wind becomes AoE, and other healing/regen aoe abilities that cost tp (chakra etc)
    Job 3: Berserker - High damage single target abilities with higher cool downs and some enfeebling side effects

    Lance: Lancer
    Job 1: Dragoon - DDer with Jumps combos and an elemental attack
    Job 2: Legionnaire - This job becomes better by having more abilities with a more varied party. Also adds abilities to others, based on their class, by being in their group.
    Job 3: Fell Knight - Spiritual abilities, psychic theme, another DD

    Bow: Archer
    Job 1: Bard- buffs party members for their increased DD but spends time buffing so less personal DD
    Job 2: Ranger - High damage abilities with longish cooldowns but can be used readily through combos, shadowbind always works and has longer duration, good self buffs/eva
    Job 3: Shade - Dark themed job, with dark based attacks and HP restoration by dealing damage

    Wood based mage weapon: Conjurer
    Job 1: White mage - Focuses on keeping the party alive better than everyone
    Job 2: Summoner - magic damage and several aetherial beings you have come to know through questing come to your side (similar to primals but not)
    Job 2: Avatar - Bind with your party members, your damage output goes far down, but the buffs you can provide your party members with far outweigh it

    Adorned mage weapon: Thaumaturge
    Job 1: Black mage - focuses on dealing pure elemental damage and some crowd control (sleep)
    Job 2: Aldaran - AoE strong debuffs and good elemental damage
    Job 3: Carver - Draining spells that effect the entire party by healing them and buffing them

    Whip: Vampyr- Learn abilities by level and from enemies
    Job 1: Blue mage - additional spells to learn and obtains better damage/extra effects
    Job 2: Beastmaster - Charm and call pets from vairous families, good ability/WS system, great at solo
    Job 3: Dancer - By having dances active, your spells enhance your party and enfeeble your enemies

    Scythe: Lord - Strong AoE based class
    Job 1: Dark Knight - Throw yourself into your attacks, losing HP to deal more damage, has dark based abilities like drain
    Job 2: Cavalier - Attacks become single target, high damage focused on one enemy
    Job 3: Genadier - High damage elemental AoE attacks. Additional effects. michael bay splosions!

    Katana: Elementalist - lighter warrior with eva and thief like skills. Able to command nature for debuffs
    Job 1: Ninja - stronger magic/debuffs and quick attacks, can dual wield the katana and avoid attacks readily
    Job 2: Thief - Brings extra damage based on postion with new weaponskills and can bring in extra drops/gil
    Job 3: Martyr - Employs blessings of the Gods for the party

    Great Katana: Ronin - all weapon skills combo up to 3. Elements are added to them
    Job 1: Samurai - Builds TP at a incredulous rate, additional weaponskills to combo between, all combo up to 4, theme of one who fights demons
    Job 2: Hellion - Uses the power of focus, self buffing weaponskills for higher damage per attack, demon theme
    Job 3: Touched - very power WS that can only be used in at the end of a 3 combo, and some longer duration self buffs

    Pistols: Musketeer - Guns and enfeebs
    Job 1: Pistolero - Basically just a more enhanced Musketeer with a Conquistador/Old Spanish/commodore theme
    Job 2: Mechanic - Additional of Gadget based attacks. Cid has developped these crazy contraptions
    Job 3: Puppetmaster - Duel with your guns while your automaton, specialized in a variety of ways, attacks from another angle

    Great Sword: Landsknechte -strong damage and all rounder, like MRD or LNC
    Job 1: Hydaer (word for Hydaelyn Knight)- The more enemies you hit with additional AoE attacks, the stronger your party becomes by buff side effects
    Job 2: Wielder - Gains TP at an increased rate and attacks faster good combo WS
    Job 3: Warder - Similar to Warrior

    Fleuret - Fencer - All around class, heals, elemental damage and Weaponskills
    Job 1: Red Mage - allowed to cross class several skills and still combo them
    Job 2: Fleurist - Tanks by eva/parry and hate skills
    Job 3: Scholar - Similar to tactician, huge amount of combos while still having access to Fencer's magic capabilities

    As for the coming new mage class Arcanist, aside from the water spell, I dont have a d@mn clue. Well that was a good half hour break. What about you guys, have any fun ideas you look forward to?
    (2)
    Dernière modification de Volsung, 01/02/2012 à 10h13