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  1. #41
    Player
    Desfore's Avatar
    Join Date
    May 2018
    Posts
    3
    Character
    M'ress Desforia
    World
    Ultros
    Main Class
    Rogue Lv 70
    I have to say, this is kinda the only change I can remember that really seems like a step backward to me. Sure, it makes the loot distribution more "fair" for the group, but it destroys an individual player's chances at getting a loot piece they might be needing. Up until now, if you needed specific role gear, or wanted a specific glamour, (unless your group happened to match 4 of the same DPS as you) if that loot dropped, you can most likely get it. Now, not only do you have to play the odds of the loot dropping, and rolling against other players in your role, but now everyone wanting to trade that gear for GC seals.

    Imagine if this was applied to the EX Primals or something. "Oh good, the WHM weapon dropped. Well, that's a great upgrade for me, and- Oh, the SAM won the Greed role."

    At this point, why not just make the chests drop the gear into a random player's inventory, like the potion drops.
    (2)
    Last edited by Desfore; 05-27-2018 at 11:46 AM.

  2. #42
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    While the weekly lockout is in place, it's not such a big deal. People aren't going to waste their one item limit rolling on anything, you go in usually with a specific piece or set in mind. Realistically you're only going to be rolling against maybe one or two other people on any given run.

    But the fact that the Greed Only rule applies even on old raids where there is no loot limit, is asinine. The only real value of this gear is glamour, and getting it is hard enough even when you can roll need. Having to roll against people who will roll just because they can and then vendor the gear or turn it in for GC seals is disgusting. As someone who tries to get stuff like the Triple Triad cards, orchestrion rolls and minions from alliance raids, I know that people will roll on ANYTHING if you give them the ability to, regardless of whether they even want the item. If nothing else, need should be brought back for the old raids and when the loot limits are lifted.

    This change was so short-sighted it's baffling. No one was asking for this. No one I know likes it. I get the reasoning for it, but I don't buy it. If you're going to have job-specific gear as random drops, people who are actively playing and using the corresponding job should get priority. There are already several ways to gear up jobs without playing them, that don't infringe on the basic, intuitively understood, and necessary rule of Need over Greed. No one wants to lose loot they've been hunting for to someone who may not even use it, or who may not even WANT it. The thought alone is repulsive.

    Don't be stubborn on this one, guys. Change it back.
    (3)

  3. #43
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    While the weekly lockout is in place, it's not such a big deal. People aren't going to waste their one item limit rolling on anything, you go in usually with a specific piece or set in mind. Realistically you're only going to be rolling against maybe one or two other people on any given run.
    And yet there are countless accounts that say otherwise.
    (1)

  4. #44
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by PangTong View Post
    While the weekly lockout is in place, it's not such a big deal. People aren't going to waste their one item limit rolling on anything, you go in usually with a specific piece or set in mind. Realistically you're only going to be rolling against maybe one or two other people on any given run.
    In theory, that is what people would do. The problem is that under FF14's system, most people are not just playing one class. More people are likely to have 2 or more classes, which means they will not just be rolling for their own gear.

    Another reason is that they are used to rolling greed because the people who play the class will roll need anyways.
    (0)

  5. #45
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    750
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Personally I think it's a horrible change. If you're on your main and want gear you're fighting over those that don't even need or can't even use it. So many will greed just to hand it in for company seals or to desynth.

    SE said they did it because people run on their main class to get gear for another class but can't roll need. Well that's their own problem. If they want to roll need then run the raid on a class that will allow that.
    (0)

  6. #46
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by PangTong View Post
    While the weekly lockout is in place, it's not such a big deal. People aren't going to waste their one item limit rolling on anything, you go in usually with a specific piece or set in mind. Realistically you're only going to be rolling against maybe one or two other people on any given run.
    You’d be surprised. There are a lot of people that get tired of waiting for their desired piece, and just roll on whatever drops that looks like an upgrade. There are also people who just roll on everything and take whatever they want instead of waiting for a drop. And people that roll on things for glamour despite them being an upgrade for someone else. Greed Only + Weekly Lockout makes all of these scenarios even worse.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #47
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Blanchimont View Post
    In theory, that is what people would do. The problem is that under FF14's system, most people are not just playing one class. More people are likely to have 2 or more classes, which means they will not just be rolling for their own gear.

    Another reason is that they are used to rolling greed because the people who play the class will roll need anyways.
    But it doesn't really matter whether they are rolling for another job because they're still limited to 1 piece a week. If they're going in as a DPS to roll on tank gear or something, then they're giving up their ability to roll on DPS gear. And besides that, they might be looking for a different exact piece. Even if a few people are going in for the same set, one might go for the chest while the other is going for the legs. The odds that all 8 people in the party, or even half the party, are all targeting the exact same piece of gear, are pretty low. Yeah you might have to roll against one or two more people than you're used to, but that's far from unmanageable. It's not a good change by any means, but where the weekly loot limit is in place, it's hardly "the sky is falling, my life is over" either.

    Quote Originally Posted by HyoMinPark View Post
    You’d be surprised. There are a lot of people that get tired of waiting for their desired piece, and just roll on whatever drops that looks like an upgrade. There are also people who just roll on everything and take whatever they want instead of waiting for a drop. And people that roll on things for glamour despite them being an upgrade for someone else. Greed Only + Weekly Lockout makes all of these scenarios even worse.
    Then by doing that they're locking themselves out of any other gear for the rest of the run and the week. When there's no weekly limit, I agree, it's an awful change because people will roll on things just because they can. But if people are just insta-rolling on stuff with a weekly limit because they are impatient or incapable of thought or whatever, then they're just going to end up with a belt or something from the first boss every week, because everyone else is passing while waiting for the piece they actually want, and then they won't be able to roll on anything else for the rest of the run, effectively eliminating themselves as competition. Again there's 7 sets of gear each with 6 pieces, so the chances of 3+ people going for the exact same piece in the same run is low.
    (1)

  8. #48
    Player
    chivere's Avatar
    Join Date
    May 2018
    Posts
    1
    Character
    Khalun Ejinn
    World
    Balmung
    Main Class
    Astrologian Lv 70
    I hate this change so much I finally registered for the official forums to voice my dissent.

    People could already gear up alt jobs before with greed. I geared up several in Rabanastre this way. It just meant I didn't have equal pickings as someone who was playing as that class, which is as it should be. How frustrating is it going to be for a new player, a fresh 70 trying to catch up in ilvl, running the Lighthouse and being unable to get gear for the one job they have at max level?

    But where this change really sucks is old 24-mans. Forget trying to collect glamour sets out of Weeping City; now one person could win more than half the rolls no matter what job. I used to happily greed roll everything in the old raids so I could turn it in for seals. Now I feel guilty about it, like what if someone is in here because they really want something for a glamour?
    (1)

  9. #49
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    "But with the lockout..."

    That existed before and it was fine. Not perfect because of how RNG works, but better than piling more RNG on top of RNG. And actually made what is largely a catch up mechanic actually viable for catching up.

    This system is also punishing to those who don't have multiple jobs at max level when you can go an entire run and never see anything for your job drop.
    (0)

  10. #50
    Player
    Kadeim_Sideria's Avatar
    Join Date
    Mar 2015
    Posts
    1
    Character
    Kad'eim Sideria
    World
    Leviathan
    Main Class
    Astrologian Lv 80
    man i was so excited to try ridorana lighthouse and get that sweet sweet 360 gear as a returning player, only to have a BLM and WAR take my healer gear. Seriously greed only? This has got to be one of the most bizarre changes to date. I run the 24 mans for gear catchup and the coin at the end, yet i see zero point in doing this for the gear, because people who dont even have a job leveled to use it will take it. This change is not only bad for the game, but toxic for the community. I understand the intention was to make the runs quicker by enticing those with their best geared class to run, but in practice its a complete and total flop. why would i want the added frustration of tanking or healing when someone mindlessly DPSing is going to take healer or tank gear.

    Please revert the change or find something that resonates with everyone, and doesnt screw over your lower geared playerbase.
    (0)

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