Rune Knights use a variety of runes to create combos, restore health, or control the flow of battle.
• Lux – Light a Defensive ability, heals yourself a good amount, 2 second cast time, 600 potency (1000 combo)
• Gelus – Ice an Offensive ability, Deals damage to your target, 2 second cast time, 100 potency (180 combo)
• Flabra – Wind a Defensive ability, knock back all enemies around you 15 yalms, instant, increase emnity
• Sulpor – Lightning an Offensive ability, deals lightning damage to all enemies around you, instant, 80 potency (120 combo)
• Tenebrae – Dark a Defensive ability, instant, deal dark damage to target, increases emnity, 50 potency (80 combo)
• Ignis – Fire an Offensive ability, generates emnity, slash through the air sending a wave of fire in the wake of your sword hitting everything in a cone, 50 potency (80 combo)
• Tellus – Earth a Defensive ability, stamp your feet sending out a shockwave dealing damage and interrupting target, 50 potency (80 combo)