I do not think, as long as said PvP gear is a couple notches below tome gear, that anyone has any valid criticism for the gear to have some very slight effect on gear progression for new raid tiers. Like I mentioned in the post, crafted gear exists for those who are truly hardcore for progression and that is what you will go for 100%. If you're going at the raid on your own pace as a midcore raider, you're already "casual" enough to not truly care about min-maxing your gear for progression. Therefore PvP gear being a slight sidegrade on the way can't be that big of a deal.
The suggested Prestige system is better and different in one important way, like stated in the post: it gives a sense of progression that is otherwise completely lacking in the current PvP system. You don't level up, you don't gain power from upgrading your gear, nothing changes ever aside from the couple tuning knobs known as additional abilities and traits. That is I think something very important for MMORPGs. The differences and the posts' suggested systems are in my eyes worth it for SE because:
Almost all of them are meant to give players more incentives to actively participate in PvP, have more reasons to do so and get more attached to that side of the game. Therefore spending more time in the game in it's entirety and becoming even more "loyal" players and more importantly from a business standpoint, customers. And that is exactly why we need and should have these systems or something along these lines.
As for the Top 100 rewards: this is no priority list really, but I do mention and highlight that most of this is meant to fix participation incentives for lower ratings specifically first and foremost. However giving a more complete overview on multiple things that could be improved on felt to me like an important thing to do. I agree everything else should be implemented before anything extra for Top 100. My goal is to give more of a longer and complete pipeline of things that could be worked on, some prioritised more than others.