Nice spot, I really do hope it's just a minor fix and not them removing stutter stepping. That really would be a case of dumbing things down a bit too much.
Nice spot, I really do hope it's just a minor fix and not them removing stutter stepping. That really would be a case of dumbing things down a bit too much.
Last edited by Sebazy; 05-22-2018 at 04:15 AM.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I think a lot of us will be pretty salty if they take that away xP We find out tomorrow, I guess... Unless one of the community team, if you read this, would be kind (and brave) enough to clarify this for us?
This would be surprising because even if your client cancelled the spell, the cancel request would hit the server after the server calculated the damage and removed the HP. Also fixing this would mean no delay on benediction anymore, or any other instant. Synchronised server-client ticks. etc... It would be a huge overhaul and probably wouldn't just show up as a one liner in the patch notes.
Wouldn't any such mechanism be hackable, however?
Granted, perhaps they could do a client sweep with every login like B&S does to verify the hackable components, and so move towards far more fluid-feeling gameplay... But hey, this is SE we're talking about.
I really hope if any such implementation were developed, it would be to the starting of casts, to auto-cancel the cast if within its first 50% cast progress or so (client tracker) from client-tracked movement much like hitting Escape would. At that point there'd be nothing worth hacking; it'd just be a QoL bonus so that I'm not forced to drag the cast I wanted to cancel around for an extra half second before I can actually start my next one, while losing nothing from stutter-stepping.
Just to confirm, tested in game now.
Slidecasting/stutter stepping still works fine <3
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I was playing around with Lightspeed and Gravity today just to see. My base cast speed for Gravity is 2.98s so it gets reduced to 0.48s with Lightspeed up. When I was running around and casting Gravity, I was interrupted about 10-15% of the time. Just something for other to consider if they're used to just running and gunning with a 3s cast time spell. I imagine if you hit a certain cast time it won't happen at all - I just don't know what that cast time actually is.
I didn't feel any issue on WHM in the Lighthouse last night, and I was doing a lot of slide casting in there.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Is THIS what's been causing me to get Interrupted if I try to cast just as I'm stopping my movement? It just started with this patch.
This is annoying as Hell and it has nearly caused the death of groupmembers in some battles I've been in recently. I'll be dodging some AoE, stop, cast and I get interrupted 0.10 seconds into the cast and if I don't notice right away, I'm wasting quite a bit of time healing.
I've had this maybe once or twice in the last few days, it's annoying when it happens =(Is THIS what's been causing me to get Interrupted if I try to cast just as I'm stopping my movement? It just started with this patch.
This is annoying as Hell and it has nearly caused the death of groupmembers in some battles I've been in recently. I'll be dodging some AoE, stop, cast and I get interrupted 0.10 seconds into the cast and if I don't notice right away, I'm wasting quite a bit of time healing.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Probably varies with pings (mine are 80-90 routinely), I get it 2-5 times per battle when it feels like being as annoying as possible. Usually when I'm about to cast Medica, yanno, when everybody needs a heal. Because of Course it would happen when I need AoE Heal Now.
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