Quote Originally Posted by Risvertasashi View Post
Well... supposing SE did want to "fix" this... couldn't they add an interrupt-on-movement mechanism to the client?

I suppose this will be something to test once the servers are back...
Wouldn't any such mechanism be hackable, however?

Granted, perhaps they could do a client sweep with every login like B&S does to verify the hackable components, and so move towards far more fluid-feeling gameplay... But hey, this is SE we're talking about.

I really hope if any such implementation were developed, it would be to the starting of casts, to auto-cancel the cast if within its first 50% cast progress or so (client tracker) from client-tracked movement much like hitting Escape would. At that point there'd be nothing worth hacking; it'd just be a QoL bonus so that I'm not forced to drag the cast I wanted to cancel around for an extra half second before I can actually start my next one, while losing nothing from stutter-stepping.