Quote Originally Posted by HyoMinPark View Post
because slidecasting results from client-to-server latency, where as you move your character at the very last second of a cast and the server hasn’t registered the movement yet and the cast still goes through even though you moved...
Well... supposing SE did want to "fix" this... couldn't they add an interrupt-on-movement mechanism to the client?

I suppose this will be something to test once the servers are back...