Quote Originally Posted by Risvertasashi View Post
Well... supposing SE did want to "fix" this... couldn't they add an interrupt-on-movement mechanism to the client?

I suppose this will be something to test once the servers are back...
This would be surprising because even if your client cancelled the spell, the cancel request would hit the server after the server calculated the damage and removed the HP. Also fixing this would mean no delay on benediction anymore, or any other instant. Synchronised server-client ticks. etc... It would be a huge overhaul and probably wouldn't just show up as a one liner in the patch notes.