This game never stood on its own, it's a continuous fan-service lobby with barely any identity. The game's got a good base to shine, but it isn't trying to build itself off that base, but rather move around it and making sure it doesn't stray away, and the result is a stale content cycle where you can pretty much predict what they're gonna add, with different QoL adjustments here and there. Even more so, they've been adding less dungeons than before, and considering that's the most populated type of content, that's not so good of an idea. They get massively lost when they try something new (looking at you, Diadems), and then go back to their safe zone.