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  1. #31
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Gemina View Post
    Only time I see people walking around in the same gear, is when something new is released in the cash shop. Seriously I don't know where this comes from. I'm not sure how XI is now, but when I played it you had very specific sets of gear and little to chose from. The glamour system did not exist, and many endgame items could be acquired before actually getting there because of the way that system worked. Again, I don't know how it works now, but as I remember it, it was vastly inferior to XIV as far as choices and diversity amongst players go.

    If you're griping because you see 3-4 peeps with the same body piece you just acquired, I can understand how that might pluck a nose hair. But that doesn't have to do with the system being simple-minded, it has to do with 3-4 peeps liking the same body piece you do. They will still very likely glam the other pieces of their gear differently than you, and thus they are not a mirror copy of your avatar.
    I think they meant with the same actual gear, not the glamour. Gearing is so linear in XIV. For top ilvls, you either raid, do tome gear, or craft. XI's gear system was far more involved, gear swapping for skills/spells/WSs. It was rare that people would have identical gear.
    (9)

  2. #32
    Player
    Mokkabron's Avatar
    Join Date
    Oct 2017
    Posts
    35
    Character
    Mokka Lumpkin
    World
    Adamantoise
    Main Class
    Machinist Lv 80
    I really wish XIV has situational gear like MDT/PDT/EVA and stuff like that. Mostly because it would give us more stuff to get than the BiS.
    (0)

  3. #33
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Super_Bee_Brian View Post
    To those who played FF11...

    What in FF11 do you think that FF14 didn't do better?

    Thanks.
    You mean besides making this game way too easy? Soooo many things sooo little time.

    Being there is no xp penalty people are not as focus and people think play half ass.

    For now the closest thing it has come to is Eureka, which in a way is still pretty easy just too many people can't use common sense and think it's too hard -.-;. Even with nerfs. I would like to see things like Moogle trials for elemental weps or even powering up relics. Kind of like adding a bonus or hidden bonus like the old relics from FFXI had. Example I use to love DRK and DRG hidden stats. Critical and Shocks were pretty nice. PLD Shield bash was always fun.
    (3)

  4. #34
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    More strategic and complex in regards to systems and gameplay. Example in FFXI combat you had to account for monster type, elemental resistances, and even specific damage resistances to blunt, slashing, piercing, or physical vs magic. There were also behavior quirks with some monsters such as bomb type mobs immediately using self destruct if you cast a spell on them twice that matched the element of the current day. Crafting was influenced by factors such as in game day of the week and compass facing direction.

    Equipment had far greater variety in regards to stats or bonuses on them. Gear in FFXI could have on hit bonus effects like elemental damage, status effects, or HP drain, add traits from other jobs, strike multiple times, etc... Variety also created multiple viable builds for each job where as FFXIV just has a single BIS build for each one based that doesn't really change usually until ilvls increase with an update

    FFXI also generally made people play smarter. The ones that didn't learn were typically the ones complaining about difficulty and often saying things like it taking forever to lvl up in the game and many of the other various cookie cutter complaints seen just about since the game's launch in 2002. The game had mechanics or features that would punish playing badly or making poor decisions. However I feel this was a good thing as in FFXI there was far less issues of incompetent players getting into end game content even with PUGs when I would sponsor free dynamis runs every week.

    I also enjoyed making one of my LS leaders de-level on a regular basis because they would never get an exp buffer when at cap... >.>
    (7)

  5. #35
    Quote Originally Posted by PatronasCharm View Post
    -Eureka reminds me of Dynamis, especially since its linked to Relic.


    They could easily add this content and again have its special Time Gate, Dynamis on release was what, 4 days before you could do it again?
    this is not a good thing, this is a bad thing. imagine if you can only do 1 full timer of Savage every 3 days. imagine if once you get a token from Byakko EX you can't kill it again for another 24 hours. imagine if once you complete Rabanastre whether you got loot or not you can't queue again for another 24 hours.

    gating events behind completely artificial and arbitrary timers doesn't mean it has longer lasting content.

    yes, XI does have more types of content, but some of the older content lasted a lot longer than it should only because players couldn't farm it as much as their playtime allowed.
    (1)

  6. #36
    Player
    Justuas's Avatar
    Join Date
    Jul 2017
    Posts
    90
    Character
    Justuas Galka
    World
    Louisoix
    Main Class
    Marauder Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Crafting was influenced by factors such as in game day of the week and compass facing direction.
    This was proven false by the dev team. Time to let it go.
    (2)

  7. #37
    Player
    Mokkabron's Avatar
    Join Date
    Oct 2017
    Posts
    35
    Character
    Mokka Lumpkin
    World
    Adamantoise
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Justuas View Post
    This was proven false by the dev team. Time to let it go.
    Give me some proof big guy.
    (0)

  8. #38
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,331
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Vana'diel is a living world, you can see Airships come and go while outside cities, you can see boats dock and leave. Eorzea everything is instanced you get on an airship screen darkens then next thing you know you're at your destination. You EXPERIENCE Airship and boat trips when you use them in XI.
    (4)

  9. #39
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Super_Bee_Brian View Post
    To those who played FF11...

    What in FF11 do you think that FF14 didn't do better?

    Thanks.
    - the battle system and class design (that is terrible in FFXIV),
    - the story that is a snorefest in FFXIV
    - SMN
    (1)

  10. #40
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Story with big groups or alliance was a lot of fun. Communication, using guides to get there and so on. Felt like a true journey, rather than being on train rails and just follow it.
    Communcation was better.
    SMN isn't SMN.
    Real support class
    More rare rewards.
    (2)

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