To those who played FF11...
What in FF11 do you think that FF14 didn't do better?
Thanks.
To those who played FF11...
What in FF11 do you think that FF14 didn't do better?
Thanks.
What comes to my mind right of the bat are these.
A sense of danger of the world.
Uniqueness of the races.
Communication with other people.
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
If trying it for a bit 2 ish years ago counts...
* Sheer class diversity, and they play so differently (but like, only a very small number were considered eligible for endgame content)
* Really feeling like you're out in the world, away from civilization and exploring
* Level sync
* Ability to play as a variety of monsters.
----Also really funny when newbies follow you, trying to figure out why they can't kill you. Doing little dances with them, etc.
----And I really liked making amusing names with the monster naming system.
Variety of endgame content. There was so much to do that lock-outs were barely noticeable, and the gear you earned from each stayed relevant longer which made not just the gear but the content feel like it was much more worth the effort you were required to put into it. It wasn’t just a couple cool glamour pieces today and old news tomorrow. Of course there’s a down-side to it taking years to earn a single item, but I do think that content stuck with you a lot longer in xi.
Also, challenge and sense of danger in quest lines. To this day, Chains of Promathia is my all-time favorite questline, and the promy fights at the beginning were especially memorable for the spookiness of those zones. There’s nowhere in this game that’s managed to duplicate that feel. They were challenging enough that you really had a sense of accomplishment when you completed a quest. I have to say that i’ve actually enjoyed the msq and expansion storylines from xiv more, but xi’s questlines, and it’s world in general just made you feel like danger could be lurking around every corner.
And lastly - summoner. Done so much better in xi that it nearly hurts. The job just felt epic. The avatars (not these little egi things) were epic, and so were the fights to obtain them. The abilities you got with each avatar were epic. Carby was epic without being available in multiple colors. Astral flow was maybe a little too epic... then again so was my hotbar with all those avatar abilities and spells... Either way, it wasn’t much for endgame, but it was great for soloing and was a blast to play.
Both games have their ups and downs though. I don’t think either one is any better than the other, just that there are things I liked about both. Gearing up on xi for instance would have been much more fun if there had been a glamour system even similar to what we have in xiv, even with all its problems.
Last edited by Sakuraluna; 05-21-2018 at 11:46 AM.
___Malfoy __/thefleurentine.tumblr.combecause diamonds are forever, as is dust.
~ . S A R G A T A N A S . ~
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-Diversity to the end-game content. Yes, all MMOs are going to make you grind, but they at least mixed it up well and gave you a ton of options for how you wanted to gear yourself.
-Far easier and diverse glamour system
-Content made you group up with others from your own server, felt like a closer community
-Job diversity / subjobs
-Proper support jobs!
-World felt more real with the day affecting your elemental damages, certain mobs only coming out at night, Beastman kidnapping NPCs and then having to rescue them, NPC shops having open/closed hours (granted this one could also be annoying..lol)
-Combat. While it seems insanely slow by today's standard, you work together with your party members. Setting up Skill chains and magic bursts. It's not all just mindless rotations.
-Horizontal progression
-Boss fights not repeating the same pattern over and over
-Mobs having different methods of aggro. Some were sight, some were sound
That's just my list for startersI'm sure others will come and add some other bits as well.
Server side events example would be hall of the gods where your Linkshell would work together to down major gods
Community coming together to defeat things without getting mad and kicking people out, FFXI players were the best patient never got angry took the time to help out even if they already done it they had a couple of bad apples but very rare.
longevity to make content that last long and making side content to have tons of things to do and you would finish one thing but have like several other stuff to do that would take forever but at least you had something to do even if you wanted to take a break from that activity.
Letting people choose how they wanted to set up their character nobody was ever the same people had their own weapons and swaps and chose how to use them no person was always the same had their own way of doing things.
Structure seem's even FFXI running on 56k servers beats out FFXIV since ffxiv has been problems from 1.0 with the dx errors to the new arr 90002 errors.
Nm's special weapons or gear dropped fun going up against others and a source of gil but of course RMT ruined that but before they ruined it, it was pretty good.
burn circle fights.
tons of things put it that way.
But FFXIV is still growing give it time and I am sure it will fix since ffxi got years under its belt.
I won't mention what everyone else said but I wanna put specific note to
- job diversity (no make shift clones)
- gear validity (gear would last alot longer making you feel like your hard work for something great and not just a glamour)
you know the community thing is on the people the play the game, not the how the game is made =p
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