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  1. #9
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kitfox View Post
    (snide link to previous post in another thread)]
    Since you're really not gonna respond to my other points, I may as well be lazy too and post a rebuttal in a lazy and snide format... which happened to be in the next post after yours in that thread.

    Quote Originally Posted by Shurrikhan View Post
    See, I could maybe understand, say, all enemies having an actual Defense stat that Disembowel then reduces. I could even understand Piercing damage, if damage types are to remain either taking greater advantage of Defense Penetration or taking a greater hit from Defense normally (i.e. Blunt automatically ignores x portion of Defense, Slashing a lesser portion, and Piercing none at all, but has higher base potency to compensate), such that Disembowel has a stronger impact on Piercing damage than on Slashing and Blunt.
    But even then you'd run into an imbalance between Full Party and lesser-sized parties, as whatever pDPS remains after making Dragoon rDPS-equitable in an 8-man party would be too little for it to be equitable in, say, a 4-man party. While this may be irrelevant until such a time as difficult content is made for anything other than 8-man content, it's a fundamental issue with all means of indirect damage contribution in this game, as each scales infinitely. A better solution may be to provide a modifier which depletes over actual (e.g. bonus damage) use, greatly tightening scalability (though potentially adding some additional rotational variance).
    But having a sole provider of a damage buff, even a "mere" 5% one, hasn't been acceptable since its provider was already required just to avoid duplicate jobs (i.e. pre-Ninja Warrior). Unless Bard or Machinist somehow lose rDPS by lack of some alternative utility (e.g. an additional caster to Mana Shift them, in place of that Piercing buff, if they were actually worthwhile targets for MS) to make up for their pDPS bonus, Dragoon should not be the sole provider of such a large advantage. More even than it binds Bard and Machinist to Dragoon, it bind Dragoon to them, to the point than any other melee (except perhaps, sadly, SAM) would be better taken if no ranged DPS is present.

    Quote Originally Posted by Kitfox View Post
    [Removing Disembowel and compensating Dragoon potencies for its personal bonus damage and rDPS loss] would be the best and easiest approach. They should do this to every weapon type debuff. would be the best and easiest approach. They should do this to every weapon type debuff.
    That, however, seems unnecessary. Slashing and Blunt debuffs both manage to make something decently fun out of those debuffs. The only problematic one is truly just Disembowel, both in that it feels unimpactful for the Dragoon itself and has too great of scalability outside himself.
    From that same thread, since you were quickly shut down by someone a bit more reasonable than you. Another point, (though I will say we might disagree in whether or not BRD and MCH should be buffed to compensate)

    Quote Originally Posted by Kabooa View Post
    I can explain this pretty easily.

    Every job that applies their own Permanent Resistance Down takes that into account when tallying their final damage output. This goes into their 'budget' and includes their defensive options, their party buffing, and any utility they bring.

    The issue is we currently have jobs that don't adhere to these rules.

    Warrior, Monk, Bard, and Machinist.

    Mach and bard are pretty well balanced without Disembowel, and frankly, adding it to them likely means you just get dumped on base power so you end up in the same spot.
    And another!

    Quote Originally Posted by Exiled_Tonberry View Post
    They feel it's too strong to give to rant ged themselves....so they'll continue to let DRG completely monopolize the buff for no actual reason....ok?

    They need to let Disembowl go already, it was balanced in 2.0, where you only had two melee to choose from anyway. Things are different now, give ranged their own debuff, or at least give someone else the piercing debuff as well so DRG doesn't monopolize it.
    I'd rather not be lazy again. At the risk of sounding rude, I'd rather have something substantial to deal with than something that was already debunked in the same thread.
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    Last edited by EllieShadeflare; 05-21-2018 at 10:52 PM.