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  1. #1
    Player
    GaitSpiff's Avatar
    Join Date
    Dec 2017
    Posts
    7
    Character
    Gait Spiff
    World
    Balmung
    Main Class
    Paladin Lv 70

    Ideas for improving Eureka for lower level parties.

    My ideas are fairly simple and straight-forward, but I hope someone on the design team might take some inspiration for this, as the current community-enforced methods for leveling in Eureka tend to be heavily against people even two days late to the content.

    The first is simply scaling the frequency of FATEs based on their difficulty, where the upper end (say the top 5 levels per area) take roughly the same lockout period of two hours, but instead reduce the amount of time it takes for ones of a lower difficulty to become available again, maybe at a minimum of once per 30 minutes for the lowest level FATE for an area in Eureka. Compounding upon this, lowering the relative levels of the mobs needed to spawn early FATEs would help as well, say to a level discrepancy of three or less in between at the lower level mobs needed to spawn it and the FATE itself, as the current discrepancy of five levels between what is needed to spawn a FATE boss and the boss itself is fairly high (level 6 to spawn a level 1 FATE, totally fair to newbs right?).

    There could also be more FATE bosses available at the lower levels from different mobs, such that there is more to do/find at those levels. That said, I think the most effective thing to do would be to apply a new system within Eureka that is from current and old content: Daily/Weekly side quests that scale to your (in Eureka) level that can be completed solo which provide their own currency or separate rewards. There is no reason this cannot be implemented in Eureka as there are already in-instance-level related quests and the code for scaling like this is used already for both the Heavensward and Stormblood Beast tribes. At the upper end, this could also serve to be a source of extra items, potentially have it such that once maxed (for the area) you get a token from these daily/weekly quests that can be traded up for part of an upgrade material (say x amount for a single Pazuzu feather in current content) or a specific reward that could draw in people that may otherwise not enter (such as crafting/gathering Grade 6s, since there isn't a direct way to get them outside of getting lucky with transmutation or getting lucky on WT).

    These are just a few ideas I had brainstormed a while back and never got the chance to post due to life related issues, I'd love to see some constructive feedback on them if possible.
    (1)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    So I other words, more fat e and a less painful start
    I agree it'd be nice.

    I would also put low level fate around their low level mobs. I mean, why does the lv1 fate spawn by lv 5 mobs?
    (0)

  3. #3
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sylvain View Post
    So I other words, more fat e and a less painful start
    I agree it'd be nice.

    I would also put low level fate around their low level mobs. I mean, why does the lv1 fate spawn by lv 5 mobs?
    Because the designers that made Eureka are sans common sense all the way through fate levels.
    (0)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  4. #4
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    827
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Sylvain View Post
    why does the lv1 fate spawn by lv 5 mobs?
    Correction: the level 1 fate spawns by level 6 mobs. And it's for the same reason the level 2 fate spawns by level 7 mobs, the level 3 fate spawns by level 8 mobs, all the way up to Pazuzu (level 20 fate) spawning by level 25 mobs.
    (0)

  5. #5
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    But this is just dumb, not especially the level gap (as you could get around it with a group) but in term of localisation. Any lv 1 player hasn't explored the place with mobs lv 6 thus they ' don't even know where it would pop.
    Like, if at least the fate was close from the right mobs, It wouldn't be so bad, you'd at least see the fate from afar and réalise you'd need a group to get their.

    But the current scenario is that you discover the localisation of a fate when your way above the said fate lv.

    This makes the first few lv rather painful since you can't really do fate.
    (0)

  6. #6
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90

    another thread?

    You guys do realize that all this has already been covered in who knows how many threads. Quick summary;

    Eureka is unfair ( to some who either started too late or still complain because they don't understands current modifications to it. )

    Blah blah blah how can programmers lack common sense....blah blah blah why can't players use common sense blah blah blah, level sync should be implemented...blah blah blah...people white knighting SE...blah blah I'm quitting blah good riddance blah blah deal with it blah blah blah it's now old content blah look forward to next patch on Eureka will make things easier to catch up.

    Low level duo or solo to 10 ( if can't get a party ) then raise bot to 17 then any dps if you
    (0)
    Last edited by ManuelBravo; 05-17-2018 at 10:22 PM.

  7. #7
    Player
    LostLogia4's Avatar
    Join Date
    Dec 2017
    Posts
    45
    Character
    Viertes Oscurita
    World
    Brynhildr
    Main Class
    Bard Lv 60
    Quote Originally Posted by Sylvain View Post
    I would also put low level fate around their low level mobs. I mean, why does the lv1 fate spawn by lv 5 mobs?
    Because Eureka Anemos (and the whole Eureka area in general) is supposed to be "dangerous" and "death-ridden". Guess what's the best way to make this place death-ridden?


    At least I and many others were able to farm the "Good Samaritan" achievement here.
    (0)