The idea that particular weapon skills have added effects from positioning yourself around an enemy is a wonderful idea and it should remain in the game. It keeps the character moving around in order to utilise the full range of effects from their class, and in turn keeps the battle interesting.

The only problem I've seen is missing combos due to lag and/or enemies moving around. One of the reasons melee classes aren't being considered for the Good King Moggle Mog fight is the fact that it's diffuclt to tell which way small enemies are facing, hard to coordinate around moving enemies, and difficult to deal with lag issues. Combos by melee classes are regularly missed and thus their damage potential is dropped off a lot compared to Archer, whos conditions for combos are far easier.

My request to the dev team is that combos be able to be performed from any side, however the effects of the weapon skills, such as increased crit rate, increased damage etc., remain optional to moving around and positioning yourself at a particular side. This will allow combos to always be completed - and really, during the implementation was it not expected that people would combo successfully each attempt. I don't believe the dev. team expected players to miss say an average of ~10% of combos, thus regulating damage somewhat.

I hope people can see this the same way I do, a simple change to this system will remove the irritation of missing a combo, and increase the fluidity of battle.