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  1. #1
    Player
    CrystonRhimes's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    Cryston Rhimes
    World
    Ragnarok
    Main Class
    Paladin Lv 70

    "Eureka", but why?

    At the risk, to repeat some previous posoters and probably get flamed because I raised a new discussion about it...

    Is this new kind of Relic-Quest going to be permanent? If so, why? What was wrong about the old system?

    You were able to pick up the relic quest, do it at your own speed and it's not only you or players on your level who benefits from it. Doing the duties several times (especially when you are focusing on a tank or heal relic) makes the queue shorter for those duties. Also doing fates give others the opportunity to level faster. And yes, it still sucks and its still time consuming, but at least you can help others out when you do the quest.

    Eureka is the "selfish" Version. You are instanced and you can start the quest only with 70 anyway. Bound by a quest, not helping anyone because they are lower than 70.. did SE really thought this through?
    (16)
    http://www.ffxivvault.com -> need beta-testers very soon
    http://voice.ffxivvault.com -> leave suggestions here
    http://na.finalfantasyxiv.com/lodestone/character/10444052/blog/ -> follow my blog for frequent updates

    Dont' like my tanking? Call 0800-IDGAS

  2. #2
    Player
    CrystonRhimes's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    Cryston Rhimes
    World
    Ragnarok
    Main Class
    Paladin Lv 70

    Eureka

    Also, the new version is not as "Eureka" as it seems to be. Especially not when the next expansions arrive. It's already hard to keep up when you need a lowlevel boss to get your EXP or your kill. The only way to avoid this (without suggested syncs within the duty) is to completely lock the duty for ppl higher than 70. Nobody wants that... , I think. If SE goes with "syncs" within Eureka the first problem will be inevitable. Lowlevels are completely dependet from others to give them a ride and kill highlevels on the path to the next boss. The Teleports are limited to level 9, for what? The duty is practically only to farm exp from (often higher) fates. Or is SE expecting ppl to grind to level 9? Or wait for the fates that suites their level? I really don't think so.

    I just hope there will be more information about this very soon.
    (1)
    http://www.ffxivvault.com -> need beta-testers very soon
    http://voice.ffxivvault.com -> leave suggestions here
    http://na.finalfantasyxiv.com/lodestone/character/10444052/blog/ -> follow my blog for frequent updates

    Dont' like my tanking? Call 0800-IDGAS

  3. #3
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,711
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by CrystonRhimes View Post
    What was wrong about the old system?
    It got stale. I can only speak for myself, but I don't find it interesting to be spamming the content that I've already been doing for years. At least Eureka is something new, even if it boils down to farming mobs and doing "FATEs" (NMs)

    Quote Originally Posted by CrystonRhimes
    Also doing fates give others the opportunity to level faster. And yes, it still sucks and its still time consuming, but at least you can help others out when you do the quest.
    Hardly anyone levels through FATEs nowadays, as there's better alternatives.

    Quote Originally Posted by CrystonRhimes
    and you can start the quest only with 70 anyway.
    Not really sure what you mean by this. The ARR relic quest required being lvl 50 before you could pick it up. Same goes for the HW one, and lvl 60.

    As for the whole helping thing, most players do the ARR book dungeons/light farm unsynced, and the HW light farm in a1s or a9s unsynced.

    Also, you can edit your post to get past the limit.
    (19)

  4. #4
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    If I had to spend weeks/months farming for a single piece of Atma again for the first stage of the Relic weapon/armour, I would have screamed in horror. Also would scream in horror if the Relic/Armour required Specialist Crafters.

    People have suggested low level players to solo up until they're level 5 and then start joining the train. Alternatively, you could form a party with other low level players and farm mobs roughly your level, or farm mobs that spawn low level NM's (kill Cactuars to spawn the Cactuar FATE, sea monks for the sea monk FATE, etc)
    (9)

  5. #5
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Nezerius View Post
    Not really sure what you mean by this. The ARR relic quest required being lvl 50 before you could pick it up. Same goes for the HW one, and lvl 60.

    As for the whole helping thing, most players do the ARR book dungeons/light farm unsynced, and the HW light farm in a1s or a9s unsynced.
    If you're going to compare content, you should really take into consideration the stage the content is at. Of course everyone unsyncs ARR content for ARR relics now, because they can. But when it was current, much like Eureka is now current, it compelled players to continue running ARR content, dungeons, FATEs, etc. Even though the relic quest line was level 50, it still pushed players into content that would benefit lower level players by filling queues, making FATEs seem active, seeing leves being completed, etc. When HW was active... actually, dunno about that, cuz I haven't gotten there, so can't say much on it. But presumably the same. Pushed players to continue running HW content.

    Eureka goes in a different direction. Players don't need to continue running SB content for the relics. Which could potentially lead to two outcomes. Either, due to instanced content, it dies like Diadem and future players will be all but locked out of SB relic progress. Or, even if it does maintain some activity, it continues to hold players in content, rather than having them help fill SB queues as the game progresses onwards.

    That said, still worth trying something new, rather than repeating the same relic formula.
    (2)

  6. #6
    Player
    Kathyz's Avatar
    Join Date
    Jul 2015
    Posts
    166
    Character
    Kathyz Dankworth
    World
    Faerie
    Main Class
    Paladin Lv 80
    And im here... Waiting for them to make specific trials for the relic like the ARR one...
    (9)

  7. #7
    Player
    Soupa's Avatar
    Join Date
    Oct 2015
    Posts
    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    Reminder that grinding mobs is more efficient then running with the fate train for exp.
    (0)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Flawed as Eureka may be, I will happily take it over grinding old dungeons 5,000 times for Poetics. I want to actually play my jobs at level 70, not be synced back down to 50 where many jobs feel weak. Not to mention, there is only so many times you can be forced back into Copper Bell before you want to jump off a ledge.
    (19)

  9. #9
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I asked a question about this before, when they took them for the letter. I much would have rather BOTH systems be left in. The old for people that disliked the changes, and new for people who were tired of tomes.
    (0)

  10. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Flawed as Eureka may be, I will happily take it over grinding old dungeons 5,000 times for Poetics. I want to actually play my jobs at level 70, not be synced back down to 50 where many jobs feel weak. Not to mention, there is only so many times you can be forced back into Copper Bell before you want to jump off a ledge.
    ...you literally do nothing for 75% in eureka but stand around. It doesn't matter how high level you are, you only need maybe 8 people out of the entire train to kill most pops. Once the boss pops, you barely use any abilities on them; its just straight dps. You can't even heal your party members, unless they are close in elemental level to the boss; it's just one or two hits. You can't DPS on many bosses if you are more than 6 levels away.

    Eureka is boring as hell. Even the intended way is ridiculous; enemies have all of one mechanic one person needs to stun and the only real difficulty is whether or not adds that aggro spawn on top of your camp during night or weather. Soloing is just an endurance test, and is only feasible in a small way due to spamming anemos potions. It gives you carpal tunnel syndrome.

    I'd rather do dungeons. In fact I do; i ignore eureka for the most part now. You might as well just have endgame gear from the gold saucer; you do more in gameplay with less waiting in there, and more risk.
    (11)
    Last edited by RiyahArp; 05-06-2018 at 12:06 AM.

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