The feast map modifications and revive at spawn brings back the 'push and pull' dynamic of the fight, which is good.

Unless I am missing something, the class balance is yet again a roll of the dice, especially as PLD's cover is still unchanged. This will basically turn Solo into a culling-fest where whoever gets the first kill will force a run-back to spawn, healers will be the juicy target.

BLM looks like it got nerfed into the ground, but there's maybe 2 players on chaos who play BLM and you rarely see them, so it's just further pounding the class into the floor.

WAR changes seem pointless, an extra second on Inner Beast has never helped me as far as I can recall, they're still too under-powered versus a heavy DPS team.

The rest of the classes IDK much about, but we'll see how it goes.