Results 1 to 7 of 7
  1. #1
    Player
    Zzzlol94's Avatar
    Join Date
    Jul 2017
    Posts
    28
    Character
    Miss Hidden
    World
    Cerberus
    Main Class
    Black Mage Lv 90

    DRK needs a change to their MP pool

    TL;DR: Change DRKs MP from 9480 to 9600.

    With Sole Survivor being used on cooldown with 4.3, it adds a near identical problem that WAR had with Inner Release halving beast gauge requirement. We're now going to be seeing odd and "triggering" MP amounts as Sole Survivor will give us 1896MP. Why do we have to suffer through this when every single skill we have adds or uses an amount of MP with a multiple of 60?

    Changing the MP pool by a mere 120 to get 9600MP will fix Sole Survivor and line up better with Dark Arts, having access to 4 of them in a full MP pool, 20 attacks with Blood Weapon fills the MP, except for 19.75... If there's ANY time that this much needed change should happen, it's now, just to make this """buff""" in 4.3 seem a bit nicer, instead of hurting us with awful MP amounts given by Sole Survivor.

    I also don't see any disadvantage of increasing the MP pool, other than being able to go to 0 more easily, but that's not a problem because Darkside isn't affected by that now. I know this has been suggested many times, but NOW is the time this buff NEEDS to happen. (I know that removing Darkside during downtime is optimal so you get these dumb numbers anyways, but by increasing it to 9600MP, this also potentially fixes it on every 5 MP ticks in combat if 1 MP tick = 1/50 max MP)


    triggered
    (19)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Agreed.

    I feel like the MP pool amount and it's off-kilter numbers are a legacy of the more erratic MP values and management from HW where the Darkside MP drain and more seemingly random ability costs were just a wonky part of the job. Then when they streamlined the MP value, costs and usage of MP with Stormblood they sort of forgot to adjust the foundation piece of it all, the MP pool total.

    Having the MP pool be a much cleaner division of the MP value/cost that most of the kit is based around, 1 DA/TBN, just seems like a no-brainer.

    This is such a simple fix that it could easily be slipped in with the upcoming patch. Just please do it along with removing the Grit requirement for the Soul Eater heal SE! These are such small, easy to implement QoL fixes that will really help the job out.
    (1)

  3. #3
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Ok maybe I’m over complicating this, but I’m not understanding the Sole Survivor change. I read it as if we get 30% hp back from defeating (killing) a target. So....it’s still useless in fights without adds.
    (0)

  4. #4
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Jhett_Magnum View Post
    Ok maybe I’m over complicating this, but I’m not understanding the Sole Survivor change. I read it as if we get 30% hp back from defeating (killing) a target. So....it’s still useless in fights without adds.
    You get 30% if you kill the target before it expires and you get 20% if the target is still alive when it expires, basically 20% baseline heal+refresh plus a bonus 10% if you kill the target.
    (0)

  5. #5
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by TouchandFeel View Post
    You get 30% if you kill the target before it expires and you get 20% if the target is still alive when it expires, basically 20% baseline heal+refresh plus a bonus 10% if you kill the target.
    Ooooh ok thx. Brain didn’t want to work for that one
    (0)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    it be nice ,The MP shouldn't drop like DRG spamming doom spike.
    (0)

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Am I the only one to find the 15sec duration a bit off putting?
    I mean,I'm glad this skill has finally been reworked and we get a heal but... 15sec to trigger require some really good timing if we want it to be used optimally. More so than any other skill
    (0)