TL;DR: Change DRKs MP from 9480 to 9600.

With Sole Survivor being used on cooldown with 4.3, it adds a near identical problem that WAR had with Inner Release halving beast gauge requirement. We're now going to be seeing odd and "triggering" MP amounts as Sole Survivor will give us 1896MP. Why do we have to suffer through this when every single skill we have adds or uses an amount of MP with a multiple of 60?

Changing the MP pool by a mere 120 to get 9600MP will fix Sole Survivor and line up better with Dark Arts, having access to 4 of them in a full MP pool, 20 attacks with Blood Weapon fills the MP, except for 19.75... If there's ANY time that this much needed change should happen, it's now, just to make this """buff""" in 4.3 seem a bit nicer, instead of hurting us with awful MP amounts given by Sole Survivor.

I also don't see any disadvantage of increasing the MP pool, other than being able to go to 0 more easily, but that's not a problem because Darkside isn't affected by that now. I know this has been suggested many times, but NOW is the time this buff NEEDS to happen. (I know that removing Darkside during downtime is optimal so you get these dumb numbers anyways, but by increasing it to 9600MP, this also potentially fixes it on every 5 MP ticks in combat if 1 MP tick = 1/50 max MP)


triggered