I just did the Castrum... That was brutal!

I don't think that this many cutscenes adds too the whole experience of a dungeon. The whole thing is combat. That's what we're here to do. We're not here to have word balloons that last long enough to be read multiple times each by all by the average reader.

Then, just because one person in the party walks 20 steps away from where we were when the last cutscene happed, we're suddenly thrown into another one? Why? There's nothing in that that adds anything to the experience of a dungeon....

And this goes on and on like this throughout the entire dungeon. It served no purpose. I want to get into my rotation and then- BOOM!!! another 45 second cutscene that I can't skip!

Then we progress a bit more and then- yup! just had another cutscene! Tring to get back into the flow of running, fighting, and doing my rotation is a lost cause

Adding in this many cutscenes was a mistake. Making them unskippable was even more so.