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  1. #111
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by KageTokage View Post
    I'm curious about whether or not the new DoH/L stuff is going to be gated by an item purchased with currency from the Namazu dailies similar to the Ironworks gear.

    Not that I'd have a problem with it, since it just makes it harder for the bots to exploit the market with an unfarmable resource involved.
    Glass fibers could be obtained from desynth and Aquapolis. Before that, it was the Ehcatl Sealants that could only be gotten from Ixali dailies. I'm not sure they will lock the mats to a beast tribe only ever again because it makes people complain they are "forced" to do them over other beast tribe dailies.
    (0)

  2. #112
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ariane View Post
    Glass fibers could be obtained from desynth and Aquapolis. Before that, it was the Ehcatl Sealants that could only be gotten from Ixali dailies. I'm not sure they will lock the mats to a beast tribe only ever again because it makes people complain they are "forced" to do them over other beast tribe dailies.
    Glass fibers came from Moogle currency too.
    (0)

  3. #113
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by Lucke View Post
    Glass fibers came from Moogle currency too.
    I know. The point is that glass fibers were totally "farmable", and were not only restricted to the beast tribe. Glass fiber prices crashed fast because they could be farmed by desynthing DoL/H blue scrip gear. I'm sure even bots farmed them.
    (0)

  4. #114
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I wasn't aware that those were obtainable from desynthing. But yeah, if it's farmable to any extent and profitable the bots will be all over it.

    I'm hoping they don't make desynthing an option for getting the stuff, because I'm kind of sick of Cactaur's economy being largely run by bot farmers. Granted, they'll still have some control over the market because of their excessive wealth allowing them to buy out any potentially unfarmable mats that people put up for sale, but it still won't be as bad as it currently is with DoM/W gear and food/infusions.
    (0)
    Last edited by KageTokage; 05-21-2018 at 12:28 PM.

  5. #115
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alleo View Post
    (Also if they dont want to even go into 24 man raids with secondary jobs, why do they even need gear for them? If they dont run normal content with those jobs, would they truly run raids with it?)
    Well i350-370 24man in Rabanastre could skip Mateus's toads pretty handily, I've seen it done cleanly a few times, I have no idea how fast you can wreck stuff with i370 when everybody's on point. More gear you're going to do more damage, having faster and smoother runs. I understand that, but the players that need these 24mans for what they were intended, to catchup in ilvl and supplement you while gearing with tomes, aren't the players that want to, or have the time, to dedicate multiple 30-50 minute runs, and will hate not having the guarantee they'll get that loot if it *even drops*. So an average player is going to login, and half of their time is going to be spent in this one instance for that day, and even if the loot drops, you have to win it.

    It should have a token system. You can win loot outright, but regardless, at the end of the run, you should get a Gear Token to trade for any 1 piece of gear from that raid, and lock it weekly. So you have x/2 loot, the chest loot, cluster+upgrade+gear tokens. So you're still incentivizing players to run it multiple times for the chest, but nobody is ever going to walk away after 20 hours in a week with nothing.

    This is another heavyhanded, player hostile method to increase 24man "popularity".

    As for me, I'll be part of the problem. I'll run it once a week (maybe some more at launch), and I'm going to roll on everything regardless.
    (0)
    Last edited by Luin; 05-21-2018 at 11:32 AM.

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