My thoughts on the notes as a whole is pretty positive. I'm really happy that normal mode raids have finally been placed into a roulette. Coils will still have to be handled the same way. But hey! They're the coils and a fair bit special.

A guest book for housing is something I've been wanting ever since I got into decorating. I can finally leave nice messages for all the gorgeous homes I see, and hopefully, maybe I'll get one or two sent my way as well!

I play DRK and was really interested in the adjustments. I will go into detail about those in the tank forums, but for the most part I am happy, but not having done any 4.x content yet, I really don't know what I'm missing. However, these adjustments still improve DRK playability prior to getting to max level.

My biggest gripe is the change to Greed only in alliance roulette. What's the intention behind this? To help players get the loot they want, or make it harder? To make things fair? What is it in response to? Does it have to do with the overwhelming amount of gripes about those rolling Need when they really don't need it?

To be fair, the only time I ever roll Need is if I am specifically after that particular item. Like I literally queued just for that, and if it drops, I am going to roll Need before you can say the word. So despite the fact that I'm usually rolling Greed anyway, I still end up with a fair share of items that belong to other roles and classes that I am queued up as. I feel this is bad for the tanking community because we have so few tanks as it is. A tank can queue into an alliance now knowing that if something drops that is specific to tanking, he/she will have no competition for it. They now have less incentive to queue for them. Luckily they only need three. Bad call on that one SE.