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  1. #111
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Izsha View Post
    *Shelltron/Intervention. Single target: Use for TB when MT, use to support individual when OT.
    *TBN. Single target: Use for TB when MT, use to support individual when OT.
    *SIO. AOE: Raid shield gaining strength from eating CDs.
    Why did you pair these skills together ? The PLD equivalent of SiO is not Sheltron or Intervention but Divine Veil or Passage of Arms, and the WAR equivalent of Sheltron is not SiO but Inner Beast.
    (1)

  2. #112
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Izsha View Post
    *Shelltron/Intervention. Single target: Use for TB when MT, use to support individual when OT.
    *TBN. Single target: Use for TB when MT, use to support individual when OT.
    *SIO. AOE: Raid shield gaining strength from eating CDs.
    all of then are mitigation utility serve for the same purpose in diferent ways, they work for diferent attacks i never deny that or say another thing, im saying comparing the overall contribution of SIO and TBN this last one apart of being just 15 second recast and being used in any single target mechanic its just a small weak shield, it cant do the same thing that cover or intervetion and the short recast cant compete the raid contribution SIO does.
    both are same kind of shield but SIO is an aoe and yes they work for diferent attacks but im not talking about that, im talking about how the raid takes less mitigation and generate more lb with SIO and TBN is great to support you MT but the overall contribution is inferior, the benefics of SIO are superior and the benefics of TBN are just ok.
    (0)
    Last edited by shao32; 05-22-2018 at 02:22 AM.

  3. #113
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    The changes are, for the most part, welcome.

    The changes to Dark Passenger were interesting but at least now we get more use of the chunk of MP it takes to use.

    The DA Plunge is a neat idea, it is now the go-to pull skill for bosses and might also work for that one mob that goes to attack the healer or a hyperactive DPS.

    Soul Survivor is also a nice change, but the cooldown on that ability is still too much.

    When I saw the changes to Shadow Wall's cooldown and Dark Minds "liberation" from Dark Arts, I literally yelled "finally!".

    Now we need slight changes to Syphon Strike, Carve and Spit, Delirium (the cooldown, mostly) and Living Dead. And maybe something to alleviate the MP guzzle that is Dark Arts?
    (0)

  4. #114
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    I found one thing in this thread of interest:

    https://www.reddit.com/r/ffxiv/comme..._note_reading/

    They noted "Dark knight adjustments won't be enough to fix the core, but they did as much as they could with the time they had".


    Could that mean we'll continue to see changes in patches prior to a major rework (probably 5.0)? Seems like it.
    (0)

  5. #115
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by InfiniDragon View Post
    I found one thing in this thread of interest:

    https://www.reddit.com/r/ffxiv/comme..._note_reading/

    They noted "Dark knight adjustments won't be enough to fix the core, but they did as much as they could with the time they had".


    Could that mean we'll continue to see changes in patches prior to a major rework (probably 5.0)? Seems like it.
    God I truly hope so.

    There are a few more things that need to be done to flesh out DRKs kit a bit more (souleater heal outside of grit, Dark Arts rework, and Plunge range increase as just a few examples), and we'd kinda like them BEFORE 5.0 hits...
    (0)
    Last edited by Esp; 05-22-2018 at 03:49 AM.

  6. #116
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    I think you're out of luck on Dark Arts, that sounds like the "rework that will take several months" territory knowing SE.

    More likely buffs are potency for a bit more DPS, Souleater heal and Plunge distance, and maybe further tweaks to Dark Passenger/Sole Survivor if they find the first changes weren't enough.
    (0)

  7. #117
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by InfiniDragon View Post
    I think you're out of luck on Dark Arts, that sounds like the "rework that will take several months" territory knowing SE.
    I know, but I can dream, can't I?! xD

    Well, as long as the changes aren't only "Souleater potency +" and "Bloodspiller potency +" and that's it, like we have been getting since 4.0 hit, I'll be happy.

    If I see patch notes do that nonsense again, gonna scream...
    (0)

  8. #118
    Player
    nousernameplease's Avatar
    Join Date
    May 2018
    Location
    Ul'dah
    Posts
    2
    Character
    Gigi Bibi
    World
    Leviathan
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Reynhart View Post
    Why did you pair these skills together ? The PLD equivalent of SiO is not Sheltron or Intervention but Divine Veil or Passage of Arms, and the WAR equivalent of Sheltron is not SiO but Inner Beast.
    shao23 was making a statement on comparing TBN and SiO when they're not easily comparable to what was written earlier, which is why Izsha included in Shelltron/Intervention, the point being that TBN is much more similar to S/I, than to SiO.
    Just read the last page, Izsha's statement is not great without it's context.
    (0)

  9. #119
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by nousernameplease View Post
    Just read the last page, Izsha's statement is not great without it's context.
    But since Sheltron and Intervention are neither WAR nor DRK skills, it adds nothing to comparing WAR and DRK's skillset, especially when PLD has 4 skills that leans closer to either SiO or TBN.
    They're still the only native skill they have to provide "mitigation for others".
    (0)
    Last edited by Reynhart; 05-22-2018 at 02:16 PM.

  10. #120
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reynhart View Post
    But since Sheltron and Intervention are neither WAR nor DRK skills, it adds nothing to comparing WAR and DRK's skillset, especially when PLD has 4 skills that leans closer to either SiO or TBN.
    They're still the only native skill they have to provide "mitigation for others".
    Izsha just took PLD's skills to help showing the difference between DRK and WAR.

    If you just want to compare just DRK and WAR it's more like this:

    WAR can protect himself with Inner Beast.
    DRK can protect himself with TBN.

    DRK can protect 1 other person (mainly the tank) with TBN
    WAR can't do that.

    WAR can protect the entire raid with SiO.
    DRK can't do that.

    TBN and SiO may be the only DRK and WAR skills that can protect others, but since bosses either hit only the tank or the entire raid with most of their attacks, it just doesn't make sense comparing TBN with SiO.

    The point is: DRK is the only tankjob without an ability to provide against heavy raidwide dmg.
    (1)

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