Why did you pair these skills together ? The PLD equivalent of SiO is not Sheltron or Intervention but Divine Veil or Passage of Arms, and the WAR equivalent of Sheltron is not SiO but Inner Beast.
all of then are mitigation utility serve for the same purpose in diferent ways, they work for diferent attacks i never deny that or say another thing, im saying comparing the overall contribution of SIO and TBN this last one apart of being just 15 second recast and being used in any single target mechanic its just a small weak shield, it cant do the same thing that cover or intervetion and the short recast cant compete the raid contribution SIO does.
both are same kind of shield but SIO is an aoe and yes they work for diferent attacks but im not talking about that, im talking about how the raid takes less mitigation and generate more lb with SIO and TBN is great to support you MT but the overall contribution is inferior, the benefics of SIO are superior and the benefics of TBN are just ok.
Last edited by shao32; 05-22-2018 at 02:22 AM.
The changes are, for the most part, welcome.
The changes to Dark Passenger were interesting but at least now we get more use of the chunk of MP it takes to use.
The DA Plunge is a neat idea, it is now the go-to pull skill for bosses and might also work for that one mob that goes to attack the healer or a hyperactive DPS.
Soul Survivor is also a nice change, but the cooldown on that ability is still too much.
When I saw the changes to Shadow Wall's cooldown and Dark Minds "liberation" from Dark Arts, I literally yelled "finally!".
Now we need slight changes to Syphon Strike, Carve and Spit, Delirium (the cooldown, mostly) and Living Dead. And maybe something to alleviate the MP guzzle that is Dark Arts?
I found one thing in this thread of interest:
https://www.reddit.com/r/ffxiv/comme..._note_reading/
They noted "Dark knight adjustments won't be enough to fix the core, but they did as much as they could with the time they had".
Could that mean we'll continue to see changes in patches prior to a major rework (probably 5.0)? Seems like it.
God I truly hope so.I found one thing in this thread of interest:
https://www.reddit.com/r/ffxiv/comme..._note_reading/
They noted "Dark knight adjustments won't be enough to fix the core, but they did as much as they could with the time they had".
Could that mean we'll continue to see changes in patches prior to a major rework (probably 5.0)? Seems like it.
There are a few more things that need to be done to flesh out DRKs kit a bit more (souleater heal outside of grit, Dark Arts rework, and Plunge range increase as just a few examples), and we'd kinda like them BEFORE 5.0 hits...
Last edited by Esp; 05-22-2018 at 03:49 AM.
I think you're out of luck on Dark Arts, that sounds like the "rework that will take several months" territory knowing SE.
More likely buffs are potency for a bit more DPS, Souleater heal and Plunge distance, and maybe further tweaks to Dark Passenger/Sole Survivor if they find the first changes weren't enough.
I know, but I can dream, can't I?! xD
Well, as long as the changes aren't only "Souleater potency +" and "Bloodspiller potency +" and that's it, like we have been getting since 4.0 hit, I'll be happy.
If I see patch notes do that nonsense again, gonna scream...
shao23 was making a statement on comparing TBN and SiO when they're not easily comparable to what was written earlier, which is why Izsha included in Shelltron/Intervention, the point being that TBN is much more similar to S/I, than to SiO.
Just read the last page, Izsha's statement is not great without it's context.
But since Sheltron and Intervention are neither WAR nor DRK skills, it adds nothing to comparing WAR and DRK's skillset, especially when PLD has 4 skills that leans closer to either SiO or TBN.
They're still the only native skill they have to provide "mitigation for others".
Last edited by Reynhart; 05-22-2018 at 02:16 PM.
Izsha just took PLD's skills to help showing the difference between DRK and WAR.But since Sheltron and Intervention are neither WAR nor DRK skills, it adds nothing to comparing WAR and DRK's skillset, especially when PLD has 4 skills that leans closer to either SiO or TBN.
They're still the only native skill they have to provide "mitigation for others".
If you just want to compare just DRK and WAR it's more like this:
WAR can protect himself with Inner Beast.
DRK can protect himself with TBN.
DRK can protect 1 other person (mainly the tank) with TBN
WAR can't do that.
WAR can protect the entire raid with SiO.
DRK can't do that.
TBN and SiO may be the only DRK and WAR skills that can protect others, but since bosses either hit only the tank or the entire raid with most of their attacks, it just doesn't make sense comparing TBN with SiO.
The point is: DRK is the only tankjob without an ability to provide against heavy raidwide dmg.
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