Results -9 to 0 of 134

Threaded View

  1. #10
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    no, they are not similar but fall in the same category with is mitigation utility to the raid, SIO is superior in all sense bcs shield 8 person every 90 seconds for almost every important raid damage, to shield 8 person with TBN you have to spend 120 seconds.

    we can talk about they work diferent yes but in the end SIO offer much more damage mitigation even much more if you planned you CD usage and have all the time raw to spend on SIO while TBN become counterproductiveuse used almost on CD due you will constantly overcaping you blood due the little control you have about when exactly pops and after reach a certain number TBN become a dps loose.
    No, SIO and TBN aren't the same thing, but I understand what you mean. Ideally, TBN is a solid anti-buster cooldown (and it fits that role nicely) OR a good raid helping skill for damage mitigation on a single target. In practice, with the recent SIO change that occurred in the last big patch, TBN has been overshadowed in that role. It's very easy to RI+SIO and get a 12% max hp shield on everyone in the raid with a 90s CD, and it's not that much harder to bump the shield up to 16% via well-timed use of Vengeance or ToB. And that's fine, since it's a single cooldown that, on it's own, isn't so hot. The issue is, while baseline SIO is 8% per person, TBN is only 10% on everyone but the DRK. Imo, TBN needs to be buffed to 15% when used on others in order to slot it more firmly in the niche of "use this as a cooldown to actually save one person's life." That would be a net of 60% over the course of 60s, whereas baseline SIO is 64% with a 90s CD, or 96% when paired with a single defensive CD.

    I'd also like to see some kind of "consolation" mechanic if TBN doesn't get popped, but only on others. Something uniquely DRK, like a short-term buff that removes MP cost for the next two moves, or maybe the next Quietus or BS is auto-buffed with a free DA that is exclusive to that skill.

    As for the prospective changes themselves, they're not terrible, but this obsession with DA usage needs to stop. I agree with those saying that DRK needs another combo of some sort. Functionally, DRK's have one combo of any worth right now, and while it's true we intersperse BS every now and then, there's so little variety that it makes me yearn for the days of HW DRK.
    (1)
    Last edited by Quor; 05-20-2018 at 02:06 PM.