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  1. #101
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tanathya View Post
    You had to time DA with DM, it was actually fun. Can't say the same for DD, didn't like DA on that one much. Anyway, DA is now a spammy skill that doesn't weave as it did back in HW. It felt like you were dancing, it was natural. Feels so clunky now.
    I completely disagree. It was more of a hassle than anything fun. Either you clip your GCD or you waste duration by needing to DADM early when you HS. It could have been fine if literally every gcd besides HS didn't eat Dark Arts. Considering it's a defensive cd, I don't like feeling forced to use it early not because the fight requires it, but because my rotation does. And unlike Thrill+Upheaval I'm not gaining, I'm just not losing anything; except during buffs, where you'd lose a lot of dmg.

    As for having to time DADM, that's nonsense. You time every cd. Your cooldowns should be mapped for a fight, timing DADM isn't a thing, it's an inconvenience compared to normal cooldowns like SWall/TBN/LD because while those can just be *used* when you expect, DADM must be used on HS/SS, or you skip a DASE/BS, or clip. Under BW it's only usable with HS w/o clipping.

    DA back in HW didnt feel clunky because you didn't DA 8 times a minute. Look at Creator, look at Sigma, we're using Dark Arts on average twice as much as HW DRK.

    And during Blood Weapon or Trick Attack? You're kidding. Machinists think they have it hard. The DA spam is unreal.
    (4)
    Last edited by Luin; 05-19-2018 at 08:32 PM.

  2. #102
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Luin View Post
    As for having to time DADM, that's nonsense. You time every cd. Your cooldowns should be mapped for a fight, timing DADM isn't a thing, it's an inconvenience compared to normal cooldowns like SWall/TBN/LD because while those can just be *used* when you expect, DADM must be used on HS/SS, or you skip a DASE/BS, or clip. Under BW it's only usable with HS w/o clipping.
    Lol right, though I remember having to time it on Alexander Savage and it was really fun to do. Not that I'm not welcoming the change, I just don't like the turn Dark Arts has taken in SB for the worse and would definitely rather have the old DRK. Having this DA spam is what's wrong. So, nonsense my ass, it was fun to time DA and DM, that you don't see it that way is something as subjective as my own point of view.
    (0)
    Last edited by Tanathya; 05-19-2018 at 08:54 PM.

  3. #103
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Luin View Post
    SIO and TBN arent even remotely similar.
    no, they are not similar but fall in the same category with is mitigation utility to the raid, SIO is superior in all sense bcs shield 8 person every 90 seconds for almost every important raid damage, to shield 8 person with TBN you have to spend 120 seconds.

    we can talk about they work diferent yes but in the end SIO offer much more damage mitigation even much more if you planned you CD usage and have all the time raw to spend on SIO while TBN become counterproductiveuse used almost on CD due you will constantly overcaping you blood due the little control you have about when exactly pops and after reach a certain number TBN become a dps loose.
    (0)

  4. #104
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    no, they are not similar but fall in the same category with is mitigation utility to the raid, SIO is superior in all sense bcs shield 8 person every 90 seconds for almost every important raid damage, to shield 8 person with TBN you have to spend 120 seconds.

    we can talk about they work diferent yes but in the end SIO offer much more damage mitigation even much more if you planned you CD usage and have all the time raw to spend on SIO while TBN become counterproductiveuse used almost on CD due you will constantly overcaping you blood due the little control you have about when exactly pops and after reach a certain number TBN become a dps loose.
    No, SIO and TBN aren't the same thing, but I understand what you mean. Ideally, TBN is a solid anti-buster cooldown (and it fits that role nicely) OR a good raid helping skill for damage mitigation on a single target. In practice, with the recent SIO change that occurred in the last big patch, TBN has been overshadowed in that role. It's very easy to RI+SIO and get a 12% max hp shield on everyone in the raid with a 90s CD, and it's not that much harder to bump the shield up to 16% via well-timed use of Vengeance or ToB. And that's fine, since it's a single cooldown that, on it's own, isn't so hot. The issue is, while baseline SIO is 8% per person, TBN is only 10% on everyone but the DRK. Imo, TBN needs to be buffed to 15% when used on others in order to slot it more firmly in the niche of "use this as a cooldown to actually save one person's life." That would be a net of 60% over the course of 60s, whereas baseline SIO is 64% with a 90s CD, or 96% when paired with a single defensive CD.

    I'd also like to see some kind of "consolation" mechanic if TBN doesn't get popped, but only on others. Something uniquely DRK, like a short-term buff that removes MP cost for the next two moves, or maybe the next Quietus or BS is auto-buffed with a free DA that is exclusive to that skill.

    As for the prospective changes themselves, they're not terrible, but this obsession with DA usage needs to stop. I agree with those saying that DRK needs another combo of some sort. Functionally, DRK's have one combo of any worth right now, and while it's true we intersperse BS every now and then, there's so little variety that it makes me yearn for the days of HW DRK.
    (1)
    Last edited by Quor; 05-20-2018 at 02:06 PM.

  5. #105
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Quor View Post
    snip
    A flat 20% of the DRK's HP in a shield no matter who the target is could be kinda interesting. It'd be a pretty exceptional single target piece of mitigation that stacks with other shields, sorta like Intervention but a lot beefier.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  6. #106
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Quor View Post
    snip
    thats what i mean, are diferent skills but offer the same, mitigation to others but in diferent forms, and SIO offer much more mitiagiton that TBN by a mile so due that relation DRK should out dps WAR by at least 100 dps to be complety in line with the other 2 on what they offer to the raid.

    i highly preffer they buff DRK dps over buff TBN so this will make WAR dont be the best on everything except on raid utilitywith its just almost head to head with paladin.
    (3)

  7. #107
    Player
    Almostward's Avatar
    Join Date
    May 2018
    Posts
    80
    Character
    Baidar Torgud
    World
    Famfrit
    Main Class
    White Mage Lv 80
    And here I was trying to learn Paladin. Now it seems DRK had a chance to hold their own now. Cant wait to see how these changes effect the game.
    (0)

  8. #108
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by shao32 View Post
    no, they are not similar but fall in the same category with is mitigation utility to the raid, SIO is superior in all sense bcs shield 8 person every 90 seconds for almost every important raid damage, to shield 8 person with TBN you have to spend 120 seconds.
    You can pretty much turn this statement around and say TBN is superior to SiO because TBN mitigates tankbusters way better than SiO.

    It's hard to compare those two abilities on the same usage, since they are not made for the same thing.
    (3)

  9. #109
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Megguido View Post
    You can pretty much turn this statement around and say TBN is superior to SiO because TBN mitigates tankbusters way better than SiO.

    It's hard to compare those two abilities on the same usage, since they are not made for the same thing.
    i go to re-writte all the post.

    they are made for the same thing, extra mitigation on other members of you team, the purpose is the same, SIO is for aoes TBN for single target thats clear but dont change the final goal, single target shield dont have much more value that aoe shield in general TBN is not strong enough to make any diference on your healers, specially due aoes are much more present that single target mechanics with are most of the time random ,making you interrup you rotation, select the correct team mate and pray the ping put the shield on time, SIO its just straight forward like everything on WAR great effect minimun effort.
    we can use TBN to help the MT yes and that dont requred much effort but SIO is 90 seconds, its like a rampart and can be buffed with the skills you dont use or dont need in that moment, it can mitigate almost all TB for you co-tank too and better.

    in resume SIO have to short recast it can be used for many single target mechanics too if they want it or need it but most of his value come from aoes specially those aoe chains helping a lot healers to top the party up a lo more faster and all the lb bars they generate from the superior over all damage mitigated.
    (0)
    Last edited by shao32; 05-22-2018 at 12:26 AM.

  10. #110
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    *Shelltron/Intervention. Single target: Use for TB when MT, use to support individual when OT.
    *TBN. Single target: Use for TB when MT, use to support individual when OT.
    *SIO. AOE: Raid shield gaining strength from eating CDs.

    One of these things is not like the others,
    One of these things just doesn't belong,
    Can you tell which thing is not like the others
    By the time I finish my song?

    Some people need to watch more sesame street before posting.
    (2)

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