Quote Originally Posted by Tint View Post
Dark Arts 140 potency buff on Plunge or 140 potency from Dark Passenger for the same cost of a Dark Arts... or getting an additional 140 potency for Dark Pssenger with another Dark Arts... as i said earlier in this topic: just because you can now use Dark Arts on more different skills doesn't change the fact that your mana is still the same as before. you simply can't use Dark Arts more often. and there is no reason to use DA Plunge or Dark Passenger as an offtank besides some rare instances maybe.

just... use the mana on DA Syphon Strike, DA Souleater or DA Bloodspiller. all these skills give you the same 140 potency a DA Plunge or a Dark Passenger will give you.

Dark Arts has a 2 second CD anyway, so you can't use it on GCD > off-GCD > GCD > off-GCD... so just use it on the GCDs and of course Carve and Spit. and maybe on Dark Passenger when you really need some extra burst, yeah. but keep in mind that you will miss out on slashing debuff with that skill.


also yeah, getting tons of mana and burning it away was always DRKs gameplay. they just changed it from the automatic mana drain through Dark Side into an manually mana drain through Dark Arts. I am not the biggest fan of it too, but i have long adapted... however, what they could do is changing it back to the automatic mana drain maybe, everything else will need a gigantic rework of how DRK functions in it's core and how it is played. everything revolves around the constant mana flow and that mana has to go into somewhere. maybe in 5.0, but until then it's Dark Arts spam.
Yea every DA attack is a +140, but you're still looking at a +140 off-global (same as C&S) that during your BW phase is going to give you a nice bonus. You're also going to be making up something like 1800 mp every 120s with soul survivor as well as the extra MP you'll be getting during your BW phase with an additional +140 potency on your plunge (which you should be able to get twice during BW). We'll need to see how everything lines up, but napkin math is putting DA+Plunge clearly in the bonus room at least during BW.

As far as DP; that's a straight up nerf. Bad enough that it had the same cost as a DA with 40 less potency for single target (using DP in raids is and will probably remain pretty much worthless unless you don't have a ninja and are only using in your opener for the additional aggro - even then, using half your MP for a 280 potency attack just to get the extra enmity.... ugh)