When I first read through the changes, I was pretty disappointed. There is some great QoL stuff in there, but the clunky DA spam is here to stay and our DPS was barely modified.

After reading through the changes again, there are a couple of really great things though:

1) Having increased enmity on plunge gives us an threat tool that is actually part of our normal DPS rotation outside of grit, so we should be able to generate a bit more aggro without needing a PS combo. Having to double weave DA on another oGCD it is just plain annoying, but at least it functions.
2) The Shadow Wall change is what I consider to be the biggest buff out of this bunch. DRK was sorely lacking in the damage reduction CD department (especially pre-70) and this goes a long way towards helping that. The DM change should have been done a long time ago, and I still think that they should make damage types much easier to identify so that you know if DM will be useful or not.
3) Sole Survivor just became a very minor DPS CD, which is at least a step up from hardly ever being used.
4) Dark Passenger is now basically the same as just using DA on a single target (slightly less if you consider slashing debuff) and has enmity increase, so now it will be a normal part of my DPS rotation. More threat increases while outside of Grit are definitely welcome.

So all in all, the core playstyle of the class is still clunky as hell, but at least more of it makes sense now. I wish our DPS would've seen a little bit more of a buff, considering how much harder DRK is to play optimally than the other 2 tanks, but it certainly could've been worse.

This glass half full mentality is exhausting...... lol