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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    It's a start and there were some much needed changes included here but more definitely still needs to be done.

    The first thing they should work on next which could likely be implemented in only half a patch cycle (4.35) or less, is improving DRK's self-healing ability which is sorely lacking especially when compared to WAR.
    My suggestions for this are:
    - Soul Eater heal is no longer locked behind Grit (seriously this should be added in with THIS patch).
    - Add a self-heal to the DA effect of Bloodspiller. This one can be locked behind Grit.
    - Add a potency boost with the DA effect on Abyssal Drain (more damage = bigger heal).

    As for the DA addition to Plunge ... yeah I agree it was not really necessary. It's not good, it's not bad, it's somewhere in between. It has some good usage scenarios such as initial pull, when re-engaging an enemy and pre-prepping a DA for a knock-back and then using Plunge, so it definitely has some pros to it. However adding a DA effect to an OGCD ability adds to the problem of double-weaving that DRK has. Honestly I would have preferred if they would have just added the additional enmity effect to the base ability so you can cycle between Plunge and Dark Passenger for passive enmity generation, and then boosted the enmity multiplier for the DA version sort of like PS and DA-PS.
    Overall though I feel they need to move away from and dial back having DA effects on OGCD abilities to prevent annoying double-weaving and while this change definitely has some beneficial uses to it, it also muddies the water involving the double-weaving problem.
    (3)
    Last edited by TouchandFeel; 05-19-2018 at 02:53 AM.