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  1. #11
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    nice changes, but it doesn't look like they do much for our dps at all.

    to the people who are crying here "more dark arts spam" and "double weave plunge" - just because you have more dark arts effects doesn't mean you will have more mana to spam dark arts. the only reason to ever user dark arts plunge is for pulling an enemy from distance. otherwise just fire dark passenger on it.

    but that's also the problem here: all those dark arts effects will increase (or decrase for the most people here i guess ^^; ) our QoL, but not our dps. okay, powerslash and more mana from sole survivor, and the fact that we can pull now with DA plunge and fire off dark passenger for bonus enmity, so maybe no enmity combo needed anymore... but i doubt that DRK will be inbetween PLD and WAR dps wise, he will more likely stay on PLD lvl - wich is actually a good thing balancing wise.

    but i am excited for the shadow wall change, self heal from sole survivor and off-gcd enmity tools, especially dark arts plunge for pulling! ^O^
    ...too bad they didn't increased the range of plunge...
    (3)
    Last edited by Tint; 05-18-2018 at 10:01 PM.