Results -9 to 0 of 134

Threaded View

  1. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I don't understand, they acknowledged that a common complain is that we have to much Dark Arts to spam and they decide to add a Dark Arts effects to a new oGCD ? So that we'll have something else to double-weave ?!

    And it's funny to see Shadow Wall changed when they stated they couldn't do it because content is balanced around CD Timers

    As for Sole Survivor, it's a nice utility change, that will actually give a bit of synergy with Living Dead.
    Quote Originally Posted by DaulBan View Post
    Now that everything that uses DA does damage there's no real need to worry about if your DA gets 'Eaten' or not. Personally, I think that's a welcome change.
    Well, now, you can't precast Dark Arts, Plunge, then use Carve And Spit at pull...who knows, maybe the next step is to bump Carve and Spit to 310 native potency and still 450 with DA...
    (2)
    Last edited by Reynhart; 05-18-2018 at 07:56 PM.