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  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Izsha View Post
    Any time Passenger is up and you would use a DA for plain 140, why the heck wouldn't you use Passenger?
    i wouldn't use it because...

    - i want to save it for the enmity bonus when grabbing adds wich will spawn soon
    - slashing debuff is running and i will miss extra damage when using dark passenger instead of dark arts
    - i am simply so used to spamming dark arts now and ignoring dark passenger, that using dark passenger will break my muscle memory ^^
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    The only change I don't like is Sole Survivor. It's basically just a mana potion now.
    (1)

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    The DA spam has still not been addressed however The changes are very much appreciated. And I am thankful for them until they can properly fix the job in 5.0
    (1)

  4. #4
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    These points aside, it is great as a mana dump now and in that purpose is nearly always useful.
    (0)

  5. #5
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    These points aside, it is great as a mana dump now and in that purpose is nearly always useful.
    True! Better than blowing it on TBN at an inopportune time and wasting it. Don't get me wrong, it's a step in the right direction. I do have a pretty strong personal bias for Dark Passenger, considering Cecil was my introduction to Dark Knights in Final Fantasy and not utilizing it would be like if Dragoons didn't use Jump, to me.
    But especially pre-delirium MP burst or something like that, it's less of a sacrifice than it used to be. I just wish it was more central to Dark Knight's gameplay like it was in Heavensward is all. Other than my personal feelings towards Dark Passenger and Plunge needing some extra range, I think all these abilities are now perfect until the next expansion.

    (I am worried that off tank dark knights will spam Power Slash even more now...they were already doing it before. But that's on them, not a problem with Power Slash.)
    (1)

  6. #6
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seku View Post
    Which is really Rune Fencer posing as Dark Knight.
    No kidding, but they aren't changing it is my point. It doesn't matter what they pulled from other jobs, this is their DRK just like that scythe class in XI was that game's DRK.

    They aren't going to put in that kind of effort to appease the "there are dozens of us" niche group people shouting about it not feeling like they think DRK should.

    You're much better off hoping reworks will make it feel more like you envision a DRK (which can totally happen in 5.0) than imagining that they'll change this job to Rune Fencer.

    Oh and...

    http://forum.square-enix.com/ffxiv/t...rit-in-savages

    People totally did have threat/enmity concerns with DRK.
    (0)
    Last edited by InfiniDragon; 05-19-2018 at 06:01 AM.

  7. #7
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by InfiniDragon View Post
    No kidding, but they aren't changing it is my point. It doesn't matter what they pulled from other jobs, this is their DRK just like that scythe class in XI was that game's DRK.

    They aren't going to put in that kind of effort to appease the "there are dozens of us" niche group people shouting about it not feeling like they think DRK should.

    You're much better off hoping reworks will make it feel more like you envision a DRK (which can totally happen in 5.0) than imagining that they'll change this job to Rune Fencer.

    Oh and...

    http://forum.square-enix.com/ffxiv/t...rit-in-savages

    People totally did have threat/enmity concerns with DRK.
    From the same thread with many other people going over the same thing.

    Quote Originally Posted by Cabalabob View Post
    Lucid dreaming cuts your healers enmity in half so if they’re using that regularly (which they should be for mp anyway) they shouldn’t take aggro, if they do they’re cure bombing like crazy.

    Melee dps have diversion to reduce their enmity generation by 90%, using that during their burst window will really help keep their aggro in check.

    DRG also has elusive jump which cuts enmity in half and has a 30 sec recast, if they can find places to weave that in (gap closer) they’ll never take hate.

    NIN has shadewalker which gives 80% of their enmity to the target (you) which helps you hold the lead. And smokescreen which prevents a target party member from catching up.

    Ranged have refresh and tactician which also cut enmity in half so if used at the right times should be enough to keep their aggro in check.

    Casters have access to both lucid and diversion.

    Tanks have shirk which gives 25% of their enmity to you, they should be using this in combination with provoke to give you a large enmity boost while keeping theirs down.

    Basically everyone has enmity control, and unlike grit, all of these options are oGCD and don’t reduce their damage dealt by 20%. Your job is to take the enmity lead, their job is to make sure you keep it.

    You are now armed with the knowledge of every enmity tool at your party’s disposal, go tell them to step it up.
    So while Enimty gain was the weakest on Dark Knight, it was not the main concern that consistently showed up through out a large amount of threads. Dark Knight sucking at Utility 100%, not pushing out enough DPS when compared to the other tanks, and clunky general design however was.

    Also wishing they would / they should rename into Rune fencer does not equal they will make it into Rune Fencer. They will instead give us less content in exchange for making more mog station glamor for us to buy, FATE grinders for relics, and re-hases of content they've already tried and that has failed. But eh, I'm here to chill with a few friends only anyway.

    And finally, DRK's in FF11 use Great Swords, Scythes, Axes, single swords, and shields. Great Sword has been their main weapon in 11 for the last 3-4 years in terms of DPS, while the Scythe only helps if you have the Relic which allows them to co-tank if they put dozens of hours into the game ( Assuming no outside help for gil farming)
    (0)
    Last edited by Seku; 05-19-2018 at 10:18 AM.

  8. #8
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    450
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Just popping into say I am glad that I will finally be able to pick up my main again and not feel like my job is holding people back. The Shadow Wall and Mind changes are wonderful, Plunge is alright and I suspect it and DP are going to need to be tested to see which one is more viable for snap aggro; my bet is on DP taking that hands down.

    The Sole Survivor change, however, is the one change I have stated on reddit and in many of my personal circles that I wanted, and I honestly never expected them to just make it a 20% MP/HP heal if it falls off... my immediate thought was timing TBN and SS for a buster and basically healing the damage absorbed by TBN.

    Sole Survivor alone is going to have a lot of great applications for sure and I can't wait to try it out. I also like that DA Power Slash is basically going to be an enmity nuke with that potency change

    All in all, it's not the extent of what I wanted to see, but the changes they made are more than enough for now. If they want to throw us another bone in 4.4 or the like I wouldn't be against it, but we're at least now theoretically more on equal footing.
    (0)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Those two need a damn room.
    (2)

  10. #10
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kabooa View Post
    Those two need a damn room.
    You mean me and that guy above you? Nah I'm good, I said what I needed to about DRK's job identity and threat concerns compared to the other tanks. I'm happy with the changes and think it's step in the right direction.

    Now if you mean the two people battling about their parses... I sort of agree haha.
    (0)
    Last edited by InfiniDragon; 05-19-2018 at 10:23 AM.

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