Here are my points (Feel free to disagree with me).

1) Savage gear does not feel rewarding.
When you compare the dps of two good players, one wearing iL370 BiS & the other is iL370 tomestone, the difference between them is very small (Less than 5%). That is like saying someone with BiS will deal 6300 & someone with tomestone will deal 6000. This difference does not matter outside of Ultimate. And to be frank, it is very small given the time you spend learning the fight and then farming content every week for 8 weeks to get BiS.

2) Dungeon gear can be better.
At the moment, I only run dungeons to cap my tomestones. Any loot that drops I'll greed on it for GCC or maybe glamour. The gear it self is useless for content which makes it a bad choice for gearing up. Even old tomestone gear (iL340) is better than current dungeon drops (iL325). Fixing this will make gearing sub-jobs much easier.

I assume the reason they do not want dungeons drop better items than previous raid gear (iL340) is because they want raiders to feel that their gear is useful. Which is not. Because crafted gear (iL350) is released on the same day as Savage. Your iL340 BiS is not going to be better than iL350 crafted.

3) Gameplay customization.
Quote Originally Posted by WellFooled View Post
There is no gameplay customization. None. The stats in FFXIV are so boring that they aren't even a consideration to the average player, so there is no way to use stats to customize your character. I have never encountered another MMORPG with so little way to change the gameplay. There are no talent trees, no weapon enchantments, or gear with unique effects. I am identical to all other players.
Basically this.