Quote Originally Posted by Isaaru View Post
Merit points actually would be a pretty good idea once they establish the system. It would give people something to do inbetween the updates for rank cap raising and thus provide the game with more "content." As for changing the system it should be done where each class gets their own points to assign. The thing about this "challenge" of deciding how you will distribute points isn't really a challenge but more of a force pushing people to specialize in 1 class type rather than various ones. Say an Archer is 50 in only this class and there is also a player who has Archer to 50 and Thaumaturge to 50. With the current system the person who only has Archer will obvious focus on Archer attributed like STR,DEX,etc. while the the person with the Archer and Thaumaturge to 50 may have their attributes distributed evenly across all of them. So the person with the 2 classes to 50 will do potentially less dps than the person with just the Archer. Same in comparison to a person with just Thaumaturge to 50. The rate at which you can reallocate points is too slow. The only REAL solution to keeping physical level would be if there was a full point reallocation after the 3 hour period, but even then you have to spam the enter key to keep bringing your stats back up. The whole concept of this game from the start was to have people try out other classes and not just specialize. Physical level makes this not work.
it's not the physical level making it not work. it is the having to reallot points each time you change classes. they want you to change classes, which is why they have fatigue in place, but they do not have individual points per class. i think physical is nice in being able to have some bearing on another class, but dropping to a lvl 1 with as many points as that class has at lvl 50 is overboard.

i still say the easiest way to do things is to just only give smaller amounts of points as in 1 per phy level and 1 per class level they each class has its own points. it would give some bearing of a class when they first start off on physical level, but not completely give you max stats. it would also allow the accessories to become helpful with the +5 and +7 stuff since you would only have 100 pts to deal with at most instead of hundreds.

example:
phy 50 pug 50 = 100 pts
phy 50 thm 1 = 51 pts
phy 50 bsm 31 = 81

that would force you to have your own individual class point allotments for each class while giving some credit for the leveling you have done so far in the game, but not give points like you had all classes to 50.