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  1. #101
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Valor View Post
    Do you have a YG link to the item? Silver Brand isn't bringing anything to mind.
    was referring to the fire brand from my post above my response because it uses silver in the synth. was responding to maybe the materials were the reason for the severe damage the weapon took. silver is the material it takes to repair is why i used the statement silver brand. sorry should have been more specific.
    (0)


    http://crystalknights.guildwork.com/

  2. #102
    Player
    Valor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Reina Asahi
    World
    Balmung
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by darkstarpoet1 View Post
    was referring to the fire brand from my post above my response because it uses silver in the synth. was responding to maybe the materials were the reason for the severe damage the weapon took. silver is the material it takes to repair is why i used the statement silver brand. sorry should have been more specific.
    Fire Brand

    Seems to use an Antelope Horn as the base item. Not very sturdy. Antelope Horn is listed under Bone, and Bone items (at least the ones I've used) break like no ones business. So perhaps that's it?
    (0)
    “Expecting the world to treat you fairly because you are a good person is a little like expecting a bull not to attack you because you are a vegetarian”

  3. #103
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    In my opinion, physical levels are fine as currently implemented. My only change would be for the game to remember our stat assignments individually for each class and automatically shift them when we change classes.
    (0)

  4. #104
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Valor View Post
    Fire Brand

    Seems to use an Antelope Horn as the base item. Not very sturdy. Antelope Horn is listed under Bone, and Bone items (at least the ones I've used) break like no ones business. So perhaps that's it?
    no i was referring to if it is not hitting anything physically. i know if i hit something bone would really mess up fast. i was just using it as an example since the repair mat is silver also. i guess they say the silver breaks, but the horn stays in tact idk lol.
    (0)


    http://crystalknights.guildwork.com/

  5. #105
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Dreamer View Post
    In my opinion, physical levels are fine as currently implemented. My only change would be for the game to remember our stat assignments individually for each class and automatically shift them when we change classes.
    you know whats funny, they (ythe old team) was actually gonna do this but the switch happen. The only thing wrong with stat alot is how long it takes a min/maxer to switch jobs.

    But that is the fault of the min/mxers since it was stated pre launch to balance out your stats so you can switch on the fly.

    Just because ppl like to min/max is why they changing the system...
    the physical lvl was suppose to lvl up classes a bit faster.

    I just don't want cookie cutting to be the norm. It really took away my fun :/
    (0)

  6. #106
    Player
    Valor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Reina Asahi
    World
    Balmung
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by darkstarpoet1 View Post
    no i was referring to if it is not hitting anything physically. i know if i hit something bone would really mess up fast. i was just using it as an example since the repair mat is silver also. i guess they say the silver breaks, but the horn stays in tact idk lol.
    Magic is based on Aether no? Which in my mind is like sending energy voltages through something. Sending that through Silver and Bone it should break down fast. Same for wood....
    (0)
    “Expecting the world to treat you fairly because you are a good person is a little like expecting a bull not to attack you because you are a vegetarian”

  7. #107
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kilta_Firelotus View Post
    you know whats funny, they (ythe old team) was actually gonna do this but the switch happen. The only thing wrong with stat alot is how long it takes a min/maxer to switch jobs.

    But that is the fault of the min/mxers since it was stated pre launch to balance out your stats so you can switch on the fly.

    Just because ppl like to min/max is why they changing the system...
    the physical lvl was suppose to lvl up classes a bit faster.

    I just don't want cookie cutting to be the norm. It really took away my fun :/
    well the thing is i think we have too many classes and too many points for the way it is setup now. the really easy solution would be to have a points you set once per class and only change it if you change role of that class ie: thm from healer to nuker has different stats. then the only time you would have anything else to do is as you pick up a level in that class you do those points for that class.

    Quote Originally Posted by Valor View Post
    Magic is based on Aether no? Which in my mind is like sending energy voltages through something. Sending that through Silver and Bone it should break down fast. Same for wood....
    oh i wasn't complaining i was just using it as an example of how one item at your rank may damage fast while some people at lvl 1 may wear some r50 gear and they never seem to damage.
    (0)


    http://crystalknights.guildwork.com/

  8. #108
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    I kinda suggested something simmilar not long ag (but that was before they even added this forum)

    Because points allotment became such a god damn pain in the ass after switching class after awhile
    one was forced to stay as 1 class until u either got sick of it or hit cap.

    I'd suggest what Corny suggested himself, some preset points allotment. (or option to save 1 set/class)

    Or something like "WoW" / "Rift's" talent root/tree option to choose what to unlock, focus on.
    Obviously for each class. (not just craft, battleclasses but also gathering class)
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  9. #109
    Player

    Join Date
    Mar 2011
    Posts
    113
    The only thing Im really opposed to with the current system is it forces you to have either a DoW or a DoM character.
    As a Conj/Thaum with everything pumped into Int/MND/PIE im pretty gimped if I want to play say an Archer or some other melee based class. Yes, I can shuffle stats...but that takes a full day, or at least 2-3 smaller evening sessions.

    Not cool the way it is. If I go with DoW...then its DoW for a while and vice versa if I want to go DoM. Really cuts down on the overall flexibility of the armory system. Peep's needing to replace a tank that had to leave early or something better have someone whos stats are already setup properly.

    Solution:
    User saved "Preset stats" for each class...or at least a couple(I believe theres a few MMO's) that let you have a couple pre-saved character templates that you can hot swap between.
    (0)

  10. #110
    Player
    Valor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Reina Asahi
    World
    Balmung
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by Vix View Post
    The only thing Im really opposed to with the current system is it forces you to have either a DoW or a DoM character.
    As a Conj/Thaum with everything pumped into Int/MND/PIE im pretty gimped if I want to play say an Archer or some other melee based class. Yes, I can shuffle stats...but that takes a full day, or at least 2-3 smaller evening sessions.

    Not cool the way it is. If I go with DoW...then its DoW for a while and vice versa if I want to go DoM. Really cuts down on the overall flexibility of the armory system. Peep's needing to replace a tank that had to leave early or something better have someone whos stats are already setup properly.

    Solution:
    User saved "Preset stats" for each class...or at least a couple(I believe theres a few MMO's) that let you have a couple pre-saved character templates that you can hot swap between.
    My main is Marauder and my secondary is Conjurer, I'm stated for Dow with High Piety. I haven't gotten any complaints about my healing.

    R40 MAR, R31 CON

    There isn't as big of a problem switching between the two as long as you know how to play the class and use the essential skills.

    >.> Honestly I don't think anyone even notices that I'm not a real Conjurer.
    (0)
    “Expecting the world to treat you fairly because you are a good person is a little like expecting a bull not to attack you because you are a vegetarian”

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