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  1. #41
    Player
    Reika's Avatar
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    Mar 2011
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    But ok GETTING BACK ON TOPIC!!! *pant pant*.

    I don't think they should remove Physical Levels should be removed at all.

    Quote Originally Posted by Jennestia View Post
    Making it per class basis is a lot better honestly because there is no flexibility currently -

    You mainly play as a DoW, therefore you're logically going to allot to STR, DEX and VIT (maybe INT if you care for after effect proc rate) for say 30-50 levels -- switch to DoM, you're horribly under skilled that no amount of point reallocation will fix - Physical Levels are only existent for the points awarded upon level up and can easily be applied to ranking up on the class and even allow stat growth based on your current class.

    Generally gear is supposed to "Make up" for what is lacking, e.g +10 INT piece etc, which we sorely lack in terms of equipment but in surplus of elemental resistances which seems to do not so much anyway.
    It does not seem like you read the OP at all.

    "save assigned points and reload automatically on class change when you apply new weapons. for example you might need to alot points to DEX as a weaver but maybe you are a conjurer or thaumaturge and dont have DEX with current system it would take days to reallot to be optimal to make 1 item."

    This was one of his Proposed changes, and is also one of my comments at the end of the Players Poll 2. This simple change would allow the keeping of physical levels plus the seperate customization of each classes stats seperately, Rather than one customization for all classes.

    Now everyone else please return to being on-topic ^^
    (0)

  2. #42
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
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    Ul'Dah
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    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    You do realize this is what Player Polls are for right?

    People already voted on this.

    No one wants to see uniqueness go away but then again no one wants a Shades of Grey free-for-all either. There are other ways to make the game unique and keep diversity than keeping the Physical Level and points.

    We could still get stat points when ranking up but make the default stats for that class locked in. That way the job has its original specifications met and we can build on top of those to customize it to our liking.

    If you think about it. This makes sense because you rarely need a drastic stat change when using a class for other than its original purpose.

    Why would you put a lot of Accuracy on a WHM?

    Why would you redistribute your NIN Eva to Int? In order to nuke better on it?

    Why would you put your PLD Def/Vit more into Str? You going to be a DD?

    LOL. I know I made some silly scenarios BUT my point is there is always a solution other than lighting torches and mobbing SE because they want to take a useless aspect out of the game. Their main point was PHYSICAL level is useless and has to go. As far as stat allotments go, there are a million ways to skin a cat... Who knows maybe even PHYSICAL lvl would be worth keeping if it served some other purpose.
    (0)
    Living life one day at a time~!
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  3. #43
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    A hard cap is something different than what FFXIV has. It's attribute system has soft caps, not hard. Even when you hit 174 points, your stats can go over with gear and will do damn near to nothing for you. Even past 110 you start to get diminishing results. This is what a soft cap is. You can go past this point and your returns will make little difference between 110/115-174. Hard caps mean you CANNOT cross that stat enhancement. When you can, in FFXIV.

    If you actually read the letters from the producer, forum posts, and recent interviews you'll know that the whole allotment system, modifiers, and skill effects will be simplified.

    The problem right now is the modifiers are too complex and imbalanced and need that simplification...badly. I knew this was coming since beta when I saw how large the stat pool was. I'm just glad they will be doing something about it so we can actually start to make better sense of how to utilize different builds. People are mostly just maxing VIT of MND with little emphasis on anything else. It's boring.
    (0)
    Last edited by BruceyBruceyBangBang; 03-18-2011 at 10:19 AM.

  4. #44
    Player
    Reika's Avatar
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    Mar 2011
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by AreeyaJaidee View Post
    You do realize this is what Player Polls are for right?

    People already voted on this.

    No one wants to see uniqueness go away but then again no one wants a Shades of Grey free-for-all either. There are other ways to make the game unique and keep diversity than keeping the Physical Level and points.

    We could still get stat points when ranking up but make the default stats for that class locked in. That way the job has its original specifications met and we can build on top of those to customize it to our liking.

    If you think about it. This makes sense because you rarely need a drastic stat change when using a class for other than its original purpose.

    Why would you put a lot of Accuracy on a WHM?

    Why would you redistribute your NIN Eva to Int? In order to nuke better on it?

    Why would you put your PLD Def/Vit more into Str? You going to be a DD?

    LOL. I know I made some silly scenarios BUT my point is there is always a solution other than lighting torches and mobbing SE because they want to take a useless aspect out of the game. Their main point was PHYSICAL level is useless and has to go. As far as stat allotments go, there are a million ways to skin a cat... Who knows maybe even PHYSICAL lvl would be worth keeping if it served some other purpose.
    First of all, there are no PLD WHM and NIN in this game yet. Those posts were off topic.

    Secondly, Have you ever decided that once you reached Physical level 50, R50 in a different class, and decided "Hey, I want to level one of my R1 Jobs" Without physical level, that R1 Job will be just as weak as if you had just started the game from scratch. I for one liked being able to switch from R50 Gladiator to R1 Marauder and be able to kill slightly stronger enemies and faster because of my 'Been there, Done that' Strength. I Ranked up Thm just fine as well with my extreme STR and VIT. I can even take hits thanks to that. I still had 100 Mind to work with, with a bit of Piety.

    Take the time to consider the downsides to physical level removal.

    Quote Originally Posted by BruceyBruceyBangBang View Post
    A hard cap is something different than what FFXIV has. It's attribute system has soft caps, not hard. Even when you hit 174 points, your stats can go over with gear and will do damn near to nothing for you. Even past 110 you start to get diminishing results. This is what a soft cap is. You can go past this point and your returns will make little difference between 110/115-174. Hard caps mean you CANNOT cross that stat enhancement. When you can, in FFXIV.

    If you actually read the letters from the producer, forum posts, and recent interviews you'll know that the whole allotment system, modifiers, and skill effects will be simplified.

    The problem right now is the modifiers are too complex and imbalanced and need that simplification...badly. I knew this was coming since beta when I saw how large the stat pool was. I'm just glad they will be doing something about it so we can actually start to make better sense of how to utilize different builds. People are mostly just maxing VIT of MND with little emphasis on anything else. It's boring.
    You are correct sir. I have my Base Vit set up so that my choice of gear will not take me past 174 Vit.
    (0)
    Last edited by Reika; 03-18-2011 at 10:24 AM.

  5. #45
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Reika View Post
    Take the time to consider the downsides to physical level removal.
    Yes, but when simplifying the modifiers through stat allotment.... that could potentially overpower the character to the point of being ridiculous.

    Their new formulas could very well be more potent, in fact, I believe they will be to combat this issue. So it won't really matter in the end. This is all just raising concern for something that is old news.

    Also, you cannot have physical levels and be able to allot for each class. Let's not beat around the bush and act like you don't want to just overpower your character and hit your soft caps for each class you rank. Cause that's pretty much the only argument and it's a weak one.
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  6. #46
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    it they take out the class customization ima be upset. This was one of the reasons I wanted to play ffxiv. I was hoping there wouldn'r be hellbent cookie cutters telling me how to play.

    Sorry no one has the right to tell someone else to play. Only execption to the rule are event plans. But everyone has a r9ight to play their character. Just because a person is a hybrid don't mean they suck. I neen more min/maxers suck then hybrids. If they remove the PL and stat allot and this removes customization ima again be upset to no end.
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  7. #47
    Player
    Reika's Avatar
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    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Yes, but when simplifying the modifiers through stat allotment.... that could potentially overpower the character to the point of being ridiculous.

    Their new formulas could very well be more potent, in fact, I believe they will be to combat this issue. So it won't really matter in the end. This is all just raising concern for something that is old news.

    Also, you cannot have physical levels and be able to allot for each class. Let's not beat around the bush and act like you don't want to just overpower your character and hit your soft caps for each class you rank. Cause that's pretty much the only argument and it's a weak one.
    Yes, I do not want my lower ranked characters to be as weak as if I had just started the game. That is one of my reasons for wanting to keep physical level.
    (0)

  8. #48
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    As usual, instead of fixing the stats... scrap the system. *rolls eyes*
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  9. #49
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
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    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Reika View Post
    First of all, there are no PLD WHM and NIN in this game yet. Those posts were off topic.

    Secondly, Have you ever decided that once you reached Physical level 50, R50 in a different class, and decided "Hey, I want to level one of my R1 Jobs" Without physical level, that R1 Job will be just as weak as if you had just started the game from scratch. I for one liked being able to switch from R50 Gladiator to R1 Marauder and be able to kill slightly stronger enemies and faster because of my 'Been there, Done that' Strength. I Ranked up Thm just fine as well with my extreme STR and VIT. I can even take hits thanks to that. I still had 100 Mind to work with, with a bit of Piety.

    Take the time to consider the downsides to physical level removal.



    You are correct sir. I have my Base Vit set up so that my choice of gear will not take me past 174 Vit.
    Firstly: My post was not off-topic. No need to be rude in order to argue.

    Secondly: Those were obviously scenarios arguing one of my many points which were all on-topic. I KNOW those jobs AREN'T in the game, because currently the game has CLASSES and none of them are as specific as those I mentioned.

    Thirdly: ***I never said get rid of Stat Allocation Points. I actually said the PHYSICAL lvl isn't a required game mechanic needed to get those points.

    Fourthly: I have played FFXIV since Closed Beta, Open Beta, and CE Release and have been around long enough to know that the stats are BROKE and always have been. Stop calling the issue a removal of "Stat Point Allocation" and "Diversity". The actuality is the stats first off are broke and need to be fixed in how the work. Period. THEN we can worry about "Diversity".

    Fifthly: **Undeserved Hugs**
    (0)
    Last edited by AreeyaJaidee; 03-18-2011 at 11:01 AM.
    Living life one day at a time~!
    Mending the past with the joys of today!

  10. #50
    Player
    Zkieve's Avatar
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    Mar 2011
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    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Reika View Post
    Yes, I do not want my lower ranked characters to be as weak as if I had just started the game. That is one of my reasons for wanting to keep physical level.
    Well, that would kinda collide with the " you are a character, not a job" ideology?
    I mean, you already have a lot of skills from other classes, so you are overpowered anyways.Compared to someone who just started brand new.
    Why not instead let you customize your character fully?Or at least to a degree when the impact at lv 50 to move stats around is important and not minimal.
    (0)

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