How long have you even played FFXI, and if so, how long did you even play FFXI because some of your comments just makes me facepalm.
First of all, we have Fan Dance, that gives us really strong defense boost, starting with 90% defense, and gradually go down to 20%. This effect lasts for five minutes, and DNC can easily have this indefinite since the recast is at LEAST 5 minutes (Merit ability allows them to reduce the recast to 2:30 minute, if memory serves.Okay i will try , even if i think im loosing my time when you say dnc was a tank and that those jobs were hybrids.
i cant comment on to me dancer was always pretty useless.Never touched this 2jobs
Then let's not forget all the curing waltz spells. Let's not even forget that any good DNC could easily give themselves nearly endless TP through Reverse Flourish, Presto, and No Foot Rise.
Let's look at the fact the popular subjob for DNC are SAM and NIN. DNC/SAM makes them really good damage dealer class, while DNC/NIN makes them quite a decent tank.
And speaking of DD, we have Saber Dance, which gives allows Dancers to attack multiple times, along with building flourish that allows dancer to boost their WS attack. Wild Flourish allows dancer to self skillchain. Hell ANY good Dancer should be able to self-skillchain Darkness. I've personally been able to self-skillchain three times, in one round, further boosting our skillchain damage.
On TOP of that, we also have Haste Samba, which does NOT count toward the haste cap, giving any every DD in the same party with DNC 5% ~ 10% haste boost. This does not effect the TP gain as well, making this even more useful.
Also, before you say "lol welcome to post-abyssea", a lot of these abilities Dancers had access to prior to Abyssea, and able to use at level 75. Only exception are Presto, and the fact that SE gave native dual wield post Abyssea.
So what was that about Dancer being useless?
Redmage have been considered as the solo god of FFXI even now, and is a very popular job as a mage. Red MAge have been used as healers, tanks, some have even gone as far as melee and nukers. The fact that you leveled RDM only to 70 SHOWS how little experience you have with Red Mage. While I have never personally leveled RDM for endgame job, I can tell you that many, many Red Mages will tell you that RDM are much, much more than just a "debuffer"Rdm is not an hybrid, rdm is a Debuffer, with some elemental/healing skills.was 70 rdm
Partially correct. Ninja has been played as a Tank job. (although more people preferred Paladins), long before they even get to level 75. Also, Ninja is another great solo job, thanks to Dancer subjob, and Ninja is now comparable to Dancer as a damage dealer based on speed itself, now that dancer have their native dual wield.Nin is a DMG dealer based on SPEED, later on to be played as tank becouse of shadows, (never intended to be played this way.75 maxed gear.
Read Jennestia's post on DRK.Drk is a damage dealer and a stunner.NOTHIN MORE.75 maxed gear with a kraken club.
Now on to Blue Mage:
Blue Mage has been preferred as a Damage dealer since they can easily do very extreme spike damage, especially with spells like Death Scissors and the new Favourite, Quadratic Continuum. Also, I've seen Blue mage made excellent Tanks, that could even replace paladins, with the right skills and build and magics. They are also another very strong solo class as well. BLU can also be used as main healing.
Now to other jobs that can be considered as Hybrid:
Puppetmaster: Based on subjobs and puppet. Popular for Mage, Melee, and healing. I've personally seen puppetmaster completely replacing white mage as healer. I was hesitant about it at first, but later on, I was amazed at how well they can keep up with healing.
Dragoon: Another popular hybrid, based on their wyvern and subjob. Dragoons can be either Damage dealers, or even healers! I personally played DD as damage dealer myself.
Their wyverns uses breath attacks based on the subjob. if the subjob is a DD class, they will use exclusively elemental breaths. If the subjob is a mage class. (WHM, BLU, RDM, BLM, and SCH mainly), they will use exclusively healing breath. Finally, if the subjob uses magic but does not use MP (Bard and Ninja mainly) the wyverns can use both,but this is not very efficient.
Now, on to the mage subjob. Wyverns uses elemental breath based on the player's current HP. With the right gear, Wyverns will heal players in parties, once their HP fell below 50%, and any good DRG can heal u p to 500~600 or even more HP, and what triggers it? using any spells. Even the weakest spell, Dia, will trigger wyvern to heal. Even better, DRG with refresh MP, allows them to heal indefinitely as long as their wyverns are alive and as long as they have MP. This is why Ares Body (along with Twilight Mail) is very popular for DRG/Mage classes.
DRG can also be a very strong DD class, especially with /SAM, and/or their new jumps, Spirit and Soul jumps. These jumps allow DRG to gain TP in multiple of their current TP gain, if their Wyvern is out. Spirit Jump gives DRG 2 times the TP they gain in regular attack while soul jump gives 3 times the TP.
For example, If the DRG have enough Store TP to get 20% TP per hit. (or 5 hit TP set) using both the said jumps with Wyvern out allows them to easily gain 100%+ TP. On top of the TP bonuses DRGs get from both jumps, both jumps have 100% critical hit rate, thus always dealing large damage, so long as their wyverns are out.
Edit
Again. Wrong.Im not gonna keep discussing this with you. Your achievements at lv 90 in ffxi means nothing to me . You tanking as lv 30 dnc means nothing to me .Im a party player , not a soloer , hybrids are to solo.
Hybrid are applies to partying as well. They are not just for soloing.
also, other jobs that can be considered as hybrid:
Monk (Tanking and Meleeing)
Corsair (Debuffer, support, and meleeing, and Jennestia Tanking a KB in Einherjar >.>)
Scholar (Obvious. Healing and Nuking)
And possibly most other jobs.