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  1. #1
    Player
    Cornyboob's Avatar
    Join Date
    Mar 2011
    Location
    Uldah - Wutai
    Posts
    31
    Character
    Cornyboob Funnyname
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Please read about Physical Levels and Removing them.

    There has been discussion amoungst some peers who play FFXIV with me about the potential loss of Physical levels. Some even think it should warrent a new poll regarding this issue alone taking into account the simple fix method this article proposes.

    The Devs have outlined that physical levels points alotment as it stands will be changed to a integrated preset on a class by class basis. Potentially making it not possible to be as diverse as it currently can be as it works now pre patch.

    We would like to keep the flexability.

    Propose these changes then offer the choice of which method should be used and a different answer may be seen.

    It is felt that simple changes to the current system might be best and a serious look at the question of weather it should be changed at all. Please take a look at this simple list of changes that might negate the need to substantually change the fundamentals of the game engine.

    List of proposed changes:
    • When you reasign points it should reassign all points instead of a anoyingly small amount.
    • add some ui elements to alot points faster then currently possibly maybe a dropdown or number ticker like the ones used in the sell ui elements for bazaar pricing. including a option to used preset class recomended spec choices
    • save assigned points and reload automatically on class change when you apply new weapons. for example you might need to alot points to DEX as a weaver but maybe you are a conjurer or thaumaturge and dont have DEX with current system it would take days to reallot to be optimal to make 1 item.
    • save the actions assignments to make changing classes not need such a involved manual overhaul after every simple job/class change.
    This simple list of changes to the current system would let us be as flexable as we need to be on the go.

    What do you think?
    (0)

  2. #2
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I think they should remove Physical Levels, Remove Point Assignments, Give stat bonuses for equipping skills and bonus traits for equipping certain patterns of skills and make skills equipped on core classes give more bonuses then skills equipped cross class.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Personally I don't like the flexibility of the point system as it makes most of the stat enhancing gear and attributes all but useless.

    Let the stat allocation be automatic and according to the class you have. Then use your Gear and Attributes to customize your character from that point.

    Flexibility is nice, but in this case, it completely dominates other key aspects of the game.
    (0)

  4. #4
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Cornyboob View Post
    • save assigned points and reload automatically on class change when you apply new weapons. for example you might need to alot points to DEX as a weaver but maybe you are a conjurer or thaumaturge and dont have DEX with current system it would take days to reallot to be optimal to make 1 item.
    • save the actions assignments to make changing classes not need such a involved manual overhaul after every simple job/class change.
    Yes please.

    Allowing separate stat allocation for each class would remove the gimpness of playing classes from different disciplines, while keeping the same base freedom stat system.

    And yes please to record actions set on different classes, making macros or manually setting them is a pain atm.


    I'm not sure I'm in favor of re-allocating every points at the same time tho. Min-maxers (including myself) would spend half their time doing so.
    (0)

  5. #5
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Making it per class basis is a lot better honestly because there is no flexibility currently -

    You mainly play as a DoW, therefore you're logically going to allot to STR, DEX and VIT (maybe INT if you care for after effect proc rate) for say 30-50 levels -- switch to DoM, you're horribly under skilled that no amount of point reallocation will fix - Physical Levels are only existent for the points awarded upon level up and can easily be applied to ranking up on the class and even allow stat growth based on your current class.

    Generally gear is supposed to "Make up" for what is lacking, e.g +10 INT piece etc, which we sorely lack in terms of equipment but in surplus of elemental resistances which seems to do not so much anyway.
    (0)

  6. #6
    Player
    Cornyboob's Avatar
    Join Date
    Mar 2011
    Location
    Uldah - Wutai
    Posts
    31
    Character
    Cornyboob Funnyname
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Min Maxers would create excell spreadsheets and then world peace might break out.

    There wouldnt be anything wrong with any of this if it happened.

    They can already change just enough points now for min maxers to go nuts so wouldnt change anything if you thnk about it.
    (0)

  7. #7
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    can anyone re-post it in one sentence? I'm bad in english
    (0)

  8. #8
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    We could probably simplify the system quite a bit just by lowering the amount of points you get and raising the value of points.

    really we could take the 624 points we have now and divide them into 12, if each point is worth about 50 points you'll probably get a noticeable stat boost for every point you distribute, plus it retains some flexibility and you can smooth out any rough edges you have in your build with traits and acessories/
    (0)
    Last edited by Nephera; 03-18-2011 at 08:22 AM.

  9. #9
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Remove Hard cap(or increase it a LOT) on stats or remove physical leves.
    both can´t co-exist.
    is like saying, "hey you can build your stat points anyway you want !But they wont do anything more than 4 points per level!.
    Whats the point.
    (0)

  10. #10
    Player
    Cornyboob's Avatar
    Join Date
    Mar 2011
    Location
    Uldah - Wutai
    Posts
    31
    Character
    Cornyboob Funnyname
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The point was if you know the cap you can take the points you know dont need and place them somewhere elase that might better you like magic offense of defense or spell hit if you wish to assist enfeebling as a noncaster dps class. be all you can be, anyone who just throws stats around isnt going to get everything out of the battle system they could. This isnt surprising at all. But to say its pointless is a bit exteem in my opinion.

    However some others brought up good points about the effectiveness of stats in the first place. I noticed when playing pug and archer that when i was spec to be a conjurer healer/weaver HQ spec at same time i had no points to alot to STR. when i did add 60 STR i could not see any difference in my damage done to mobs per hit.

    Untill they fix that it is a bit pointless. But that doesnt mean everything has to change if they make the stats work and add value to them then the system as it is with a few convience tweaks can and should be givin a real chance to work.
    (0)

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