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  1. #1
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90

    Holmgang is way too strong for how short the CD is and needs to be nerfed.

    The skill has two downsides in that you need a target to use the move and you also can't move while it's active.

    The first downside is moot since you're always going to have something to target when using this move.

    The second downside is actually used as a positive in many cases since people will use it to prevent heavy hitting damage that would also knock back the user, like Head on.

    What are your thoughts on Holmgang?
    (7)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i think WAR entire defensive kit need to be revised and rebalance in terms of mitigation power and recast in general, with holmgang and vengeance on top of the list.
    probably fix inner beast and make it part of they efective defensive kit but that a revamp i think it have to be save to the next expansion, WAR's get to much love already.
    (4)
    Last edited by shao32; 04-25-2018 at 06:07 AM.

  3. #3
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Holmgang is a lot less valuable than people on this forum think because of how PLD and DRK got strong, low cooldown mitigation skills (Sheltron/Intervention and TBN) usable on every tankbuster.

    The root is definitely a downside because you almost always have to choose between the two effects, compared to PLD which has Tempered and Hallowed on separate cooldowns.
    (5)

  4. #4
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Holmgang....never really had a need for it unless it's in PvP or front line otherwise it's pretty much useless if you know how to tank with a WAR properly The whole binding is over rated and only real draw back is if your stuck in a mayor aoe or conal attack that can be avoided. .
    (0)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Launched View Post
    Holmgang is a lot less valuable than people on this forum think because of how PLD and DRK got strong, low cooldown mitigation skills (Sheltron/Intervention and TBN) usable on every tankbuster.

    The root is definitely a downside because you almost always have to choose between the two effects, compared to PLD which has Tempered and Hallowed on separate cooldowns.
    the root is not a downside when is not a problem to cheese so many mechanics in the game, sheltron and TBN are comparable to the huge amout of cds WAR have to pair with rampart and vengeance.
    (0)

  6. #6
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Launched View Post
    Holmgang is a lot less valuable than people on this forum think because of how PLD and DRK got strong, low cooldown mitigation skills (Sheltron/Intervention and TBN) usable on every tankbuster.

    The root is definitely a downside because you almost always have to choose between the two effects, compared to PLD which has Tempered and Hallowed on separate cooldowns.
    Paladin has a 7 minute cooldown and a 3 minute cooldown. Warrior has a 3 minute cooldown as its longest option, a minute and a half option if they happen to line up, and a 15 second option in the form of a gap closer. The root is not an issue and gives flexibility to a skill which you are trying to re-purpose as a downside. This flexibility will be even more valuable if we ever see a tank buster like a11s that pushed you off the edge unless you were rooted in place, or took no damage.
    (9)

  7. #7
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    What is this, the "if they won't fix DRK then nerf WAR" bandwagon thread?
    (24)

  8. #8
    Player
    Rubytoe's Avatar
    Join Date
    Sep 2015
    Posts
    113
    Character
    Wedge Ironworks
    World
    Lamia
    Main Class
    Machinist Lv 87
    Its fine imo.
    You have to time the skill correctly, or else you might die from an auto attack after the duration finishes. (Well... in savage fights... maybe even large trash pulls in dungeons too) Also the healers have to heal you back up + like you said, you can't even move. While the other tank invincibility skills like living dead and hallowed ground are much easier to time and use. I main pug savage, so I'm sure holmgang is godlike when you have a static.
    (6)

  9. #9
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by whiskeybravo View Post
    What is this, the "if they won't fix DRK then nerf WAR" bandwagon thread?
    Excuse me? Where was DRK mentioned? Holmgang is way too powerful on its own, it has nothing to do with the other tanks and everything to do with how stupidly strong strong move is. Holmgang could be swapped to any other tank and it would not make it any less broken. Yet despite how strong the move is, it is on the tank that has the most amount of cooldowns and the shortest recast CD's. Holmgang absolutely does not need to be on a 3 minute CD when that is the same CD as Sentinel and Shadow wall. it doesn't help that Vengeance blows Sentinel and Shadow wall out of the water already. And yes, that is taking into consideration Blackest night and Sheltron. Lets not ignore the fact that TBN and Intervention can be used on the WAR.
    (8)

  10. #10
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rubytoe View Post
    Its fine imo.
    You have to time the skill correctly, or else you might die from an auto attack after the duration finishes. (Well... in savage fights... maybe even large trash pulls in dungeons too) Also the healers have to heal you back up + like you said, you can't even move. While the other tank invincibility skills like living dead and hallowed ground are much easier to time and use. I main pug savage, so I'm sure holmgang is godlike when you have a static.
    In my 4 years of playing this game, I have never had an issue timing holmgang. The effect speed of Holmgang is much faster than Hallowed or Benediction, near instant if I could put it one way. You also don't need to be healed much at all with Holmgang. A simple oGCD heal will take care of the WAR once Holmgang nearly expires.
    (3)

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