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Thread: End game, why?

  1. #41
    Player
    Xianghua's Avatar
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    Fiona Valencia
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    Thaumaturge Lv 80
    So why would changing the level make it anymore exciting? Least at level 50 you can get rewards that are worth it.
    Yes they have multiple groups working on the game. But not all of them right now are content base. Most are likely on job's/balancing.

    Low level content we have now.

    15 Dudgeon
    Leveling
    Quests
    Main story
    Class quest
    Crafting
    Gathering
    Ifrit 25
    Toto-rak
    NMs
    Getting Crystals
    Guildleves


    And no one does them unless they have to. Why People at cap would have much more fun doing low content then high content is Beyond me. What is the point in leveling getting the high level skills if you can't use them because you are in a level cap?

    I've already said it is needed after the revamp and when SE releases 2.0 to bring in new subs.
    Right now though we are losing more then we are gaining. Many I know left because there is nothing to do at 50. Not because there isn't anything to do at 30. Most of those left have classes capped. So right now and until 2.0 to me (and SE clearly) it seems logical to focus more on 50 content then 30.
    (3)
    Last edited by Xianghua; 02-01-2012 at 08:59 AM.

  2. #42
    Player
    mbncd's Avatar
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    Crystal Dreams
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    Quote Originally Posted by Xianghua View Post
    So why would changing the level make it anymore exciting? Least at level 50 you can get rewards that are worth it.
    Yes they have multiple groups working on the game. But not all of them right now are content base. Most are likely on job's/balancing.

    Low level content we have now.

    15 Dudgeon
    Leveling
    Quests
    Main story
    Class quest
    Crafting
    Gathering
    Ifrit 25
    Toto-rak
    NMs
    Getting Crystals
    Guildleves


    And no one does them unless they have to. Why People at cap would have much more fun doing low content then high content is Beyond me. What is the point in leveling getting the high level skills if you can't use them because you are in a level cap?

    I've already said it is needed after the revamp and when SE releases 2.0 to bring in new subs.
    Right now though we are losing more then we are gaining. Many I know left because there is nothing to do at 50. Not because there isn't anything to do at 30. Most of those left have classes capped. So right now and until 2.0 to me (and SE clearly) it seems logical to focus more on 50 content then 30.

    I never said (nor meant) that lowering the level would make anything more exciting. I simply can't understand why something of a lower level can't be interesting or fun enough in it's own right to be worth playing at any level, rather than as a means to an end. Loot, leveling; very few people play anything for the sheer fun of just doing it, it's always to get something at the end.

    I think that if the devs can create different things, things that don't even have to have anything to do with levels (thus can be low-mid level content if people want to play it at low-mid levels, or high level content if they're maxed, which is really the main thing I was trying to get at before, though it seems I didn't succeed) but are just fun for people who enjoy things other than level 50 boss fights and grinding, then I think they'd be satisfying current customers and bringing in others who weren't interested enough in current content to pay previously.

    I just don't understand how a level range = fun and why a certain level range should be more fun than any other, even if you're of a higher level range. If we have to use our minds (be intelligent or creative, without following a script of where to stand and what to do), then that brings in an element completely unrelated to in game levels and should be enjoyable to people with or without a level 50 DoW/DoM.
    (2)

  3. #43
    Player
    Xianghua's Avatar
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    Basically at higher level's you have more spells/abilities. New Weaponskills and Soon new jobs with more abilities more spells.
    Because of this they can make the fights much more strategic and fulfilling. I'm sorry I think classes and games are more fun to play when the characters are more developed and have much more spells/abilities and depth to the classes. Making the fights more Strategic and fulfilling. You just can't have that at low levels.

    Why high level should be more fun then low level? So people will want to get there gives them something to look forward to. Something to aim for. If everything is the same fun at all level's then what is the point of even leveling up? I mean how will it be different?

    Yes People do play things for the fun of it. However doing the same thing over and over gets boring quick. Do you think people actually had fun camping/killing Fafnir/Nid for 7 years? No they did at 1st yes. But after awhile it got boring and they only did it to get the gear.

    Yes something for all Level's would be nice and I'll welcome it. I've never said low content isn't needed. What I'm trying to get at is if you plan on playing a MMO for years you most likely going to spend most of that life at the level cap. So why wouldn't you want more things to do at the level cap?

    Take a look at XI. before abyssea look at all the stuff the game had. A lot of it was very fun. After abyssea all of it was completely abandoned. No matter how fun it was people stopped doing it because it wasn't needed. No matter how fun it is unless it offers something people need. You can't expect them to do it over and over.

    Edit: If XI decided to put in new content right now that is level 75. Offers no rewards that are good for 99. Do you think that would be a good idea?
    (3)
    Last edited by Xianghua; 02-01-2012 at 11:21 AM.

  4. #44
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    Lux_Rayna's Avatar
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    Quote Originally Posted by Rokien View Post
    Why do people care more about end game than the middle to lower game? CoP era anyone? So, why does everyone focus on the end stuff when the middle is just as good or better, even the devs do this.
    Normally i'd agree but the middle/lower content in ffxiv is atrocious. Obviously its being remade, but as it stands now its quite empty and devoid of any real substance. It isnt until higher levels you can enjoy things like sb's, making a bunch of materia, farming for mats, primals, etc. Bottom line is, there isnt anything *but* end game right now.
    (0)

  5. #45
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Lux_Rayna View Post
    Normally i'd agree but the middle/lower content in ffxiv is atrocious. Obviously its being remade, but as it stands now its quite empty and devoid of any real substance. It isnt until higher levels you can enjoy things like sb's, making a bunch of materia, farming for mats, primals, etc. Bottom line is, there isnt anything *but* end game right now.
    actually if you want to go and compare what low/mid level has and compare it to end game there is actually more to do at mid level than there is end game. the sheer number of things for low/mid level is actually higher in terms of total things to go do.
    (1)


    http://crystalknights.guildwork.com/

  6. #46
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    Mikita's Avatar
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    Quote Originally Posted by Rokien View Post
    Why do people care more about end game than the middle to lower game? CoP era anyone? So, why does everyone focus on the end stuff when the middle is just as good or better, even the devs do this.
    Maybe because this is an online game with certain social pressures and without a clear ending?

    In an offline game you would play through to the end, and that would probably be it.
    The story and journey to the end is what determines whether or not it was a good game.

    With online RPGs there is no clear ending and there are other dynamics such as teamwork, peer pressure, and competition.

    The race to end game
    Do people who don't have everything at R50 somehow feel disadvantaged, and thus want to get there as soon as possible?

    Perhaps because of this, everything until level cap becomes a chore -- causing them to dislike the long grind and seek faster ways to get through it, such as power leveling.

    So now the journey is not important?
    Many people have sprinted down the path, maybe because they saw it as a race rather than a journey?
    Other people coming in see all the people ahead of them and try to catch up as quickly as possible.

    Now people find themselves huddled at the end of the road with nowhere to go and little to do...
    Thus the focus on and demand for more end game content. Without these extensions to the road, there is little else.

    I can sympathize with people who have all classes at level cap and nothing to do.

    Maybe when 2.0 comes out or when level cap is increased, some people can take the newly paved road as less of a race... and instead enjoy the journey again?
    (3)

  7. #47
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    I would like that ^.^
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  8. #48
    Player
    Northman's Avatar
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    Content ? My hobby is long distance running from Gridania gate to Uldah gate. And take the time. Maybe ultralong chocobo race in the future. From camp ? to Uldah harbor.
    (0)

  9. #49
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    Rhomagus's Avatar
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    Level sync would help you enjoy lower level content even if you were a higher level.

    Content also doesn't need to be level specific. Someone said that sb's are only for high levels but you can Spiritbond gear by level 18. That is practically non-level specific.

    Gold Saucer mini-games were also non-level specific in Final Fantasy VII.

    Just sayin'.
    (1)

  10. #50
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    Xatsh's Avatar
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    Quote Originally Posted by Rokien View Post
    Why do people care more about end game than the middle to lower game? CoP era anyone? So, why does everyone focus on the end stuff when the middle is just as good or better, even the devs do this.
    Low/Mid game brings in new bodies to the game, but cannot keep people playing for very long. This is because the content is extremly limited in lasting value. Example the Limsa dungeon it is for rank 14-20 ppl, you can get higher then that in literally 1 day. Low/Mid content is only good for those levels, unless a cap is in place and the rewards are good throughout the game. In XI the COP content was capped and the ones with rewards where good for the whole game, this made that content worthwhile. Currently this is not the case with anything in XIV. Unfortuantly with people not wanting gear swaps and situational gear... I see no way of SE fixing this issue.

    Endgame will not bring people into the game for the most part but it will keep those already playing. While those not at endgame could care less about endgame, those who no longer have an option to level up must have something to do or they will simply leave. Alts in this game are pointless and a waste of time and there is no reason to do low level content as a 50. XIV currently if you party is incredibly easy to get a capped class more so then most mmos.

    If you are not capped on all classes in XIV you currently have a ton of stuff to do. IF you have everything capped you are limited to basically 3 things. Ifrit, Moogle, settlements. Nothing else is worth your time. That is why endgame is needed atm in my opinion more then anything else. SE is risking losing everyone that stuck with the game because they are bored. Negating of content and short lived content is hurting XIV bad atm in the endgame department.
    (1)

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