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Thread: End game, why?

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  1. #1
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    mbncd's Avatar
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    Quote Originally Posted by Xianghua View Post
    To put it nicely. Low to mid level content is put in games to grab people interest at the start. Endgame is put in to keep people's interest when they reach cap and prolong the game. The goal of a MMO is to keep people playing as long as possible. If they just made a bunch of low/mid level content and less endgame.

    What is the point of even leveling to cap?
    What do you do after you hit cap?

    It's needed yes. But needed more then endgame? no. You need just enough to keep people interested until they reach cap. Real simple logic. If there is nothing to do once you reach the cap. People will lose interest and quit the game. You seriously expect a game to last 5+ years with no content for high level? and a bunch for low level? Low/mid level content is much better for Single player games where there is an end after you reach cap. Not for a MMO where you try to keep people playing as long as possible to keep getting money.
    I don't really see why it has to be an almost completely either/or situation o.o

    The current setup is vastly tipped towards end game combat content with a little bit of content for other level ranges and non combat classes. I don't think that that ratio should be reversed so that there's nothing to do once you hit 50, but I do think it shouldn't be quite such a hugely skewed ratio. Turn that "little bit" into a sizable "some" for those other areas, with a bigger "some more" for those who have Ifrit eating out of their hand (or paw for those kitties out there).
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  2. #2
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    Xianghua's Avatar
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    Quote Originally Posted by mbncd View Post
    I don't really see why it has to be an almost completely either/or situation o.o

    The current setup is vastly tipped towards end game combat content with a little bit of content for other level ranges and non combat classes. I don't think that that ratio should be reversed so that there's nothing to do once you hit 50, but I do think it shouldn't be quite such a hugely skewed ratio. Turn that "little bit" into a sizable "some" for those other areas, with a bigger "some more" for those who have Ifrit eating out of their hand (or paw for those kitties out there).
    And it should be and will be most likely. Right now SE is trying to keep those still playing. They simply can not do that if they made Low/mid level content. Level 50s wouldn't have anything to do and quit.
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  3. #3
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    mbncd's Avatar
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    Quote Originally Posted by Xianghua View Post
    And it should be and will be most likely. Right now SE is trying to keep those still playing. They simply can not do that if they made Low/mid level content. Level 50s wouldn't have anything to do and quit.
    If the content is interesting, regardless of level, people will do it regardless of level. If level 50s are interested in it, there's no reason for them to quit over it. Also there are multiple teams working on various different projects all the time. There's nothing to say that a piece of low-mid level content would replace working time on higher level content, you'd still get your Garuda or whatever at the same time as was originally proposed, there'd just be other things with it. Thus if they aren't interested in one aspect of a particular patch, they just play the part they are interested in.

    I know I'm not going to be playing the PvP content when it gets released, simply because I'm not interested in that sort of experience, but I don't think that PvP should be put off or cancelled because others will find it interesting. At that time, I'll simply enjoy something else from that (or even a previous) patch that I will enjoy. But if everything became PvP to the exclusion of all else, that's something I might quit over. Variety is essential to keeping a wide range of players (or customers) happy, especially for the long term.
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  4. #4
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    Onji_T's Avatar
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    Quote Originally Posted by mbncd View Post
    I don't really see why it has to be an almost completely either/or situation o.o

    The current setup is vastly tipped towards end game combat content with a little bit of content for other level ranges and non combat classes. I don't think that that ratio should be reversed so that there's nothing to do once you hit 50, but I do think it shouldn't be quite such a hugely skewed ratio. Turn that "little bit" into a sizable "some" for those other areas, with a bigger "some more" for those who have Ifrit eating out of their hand (or paw for those kitties out there).
    This is exactly right, they currently have it set up so that leveling takes no time at all. When you can just breeze through all the levels and hit 50, why wouldn't the focus be on end-game?
    (2)