They had an opportunity when this game started to do away with the overdone leveling format altogether. If they made it about gathering abilities and attaching the stat +\-'s (ie. HP, MP, Str, Dex etc.) to those abilities rather than a traditional leveling system they would have been able to tie most of the content together. Most of the content...low, mid and high level has virtually no relation to one another. It is all very loosely connected through some vague half-baked story. With the system I am describing above, you eliminate linear game play and the feel of the grind. This game is fairly heavy in both categories with linking storyline quests to the levels obtained. So much for setting a new standard in the MMO world.