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Thread: End game, why?

  1. #31
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    BECAUSE YOU PAY TO PLAY--------- ........ I'am paying for this game and Have nothing to do- I'am currently nearly all rank 50 and have nothing else to do-------------- I don't want to pay for a game and do the same thing over and over and over and over and over and over----- Crafting..... crafting..... crafting..... Something new something fun every day---- If you can't meet that expectation especially if we pay for it??? Then give us something that will be fun challenging and that take's time until you can make a new update- By you I mean SE.
    (1)

  2. #32
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    mbncd's Avatar
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    I see this in all the MMO's I've ever seen: 1 low-mid level update per 50 high level updates. That concept seems completely out of balance though, even if everyone and their grandmothers do have 10 50s. There are a lot of ways to make content that don't rely on high level combat skills. Low-mid level content doesn't have to be boring either. Things that require intelligence and are interesting, they can be just as entertaining as taking down Ifrit for the thousandth time. And, while Yoshi-P may not want the crafters and gatherers to be directly saving the world, that doesn't mean they should miss out on new content completely (new recipes not withstanding, it's still grind>leve>grind>sell>grind no matter what your ingredients and end products are).

    Maybe more creative and interesting things will be implemented in the future, maybe they won't. I just hope that the devs don't forget about everything possible pre-lvl45. I'd like to do some puzzle solving (maybe play a card game with NPC's outside of quests) or see someone push a boulder off a cliff onto a huge mite or something below - just something different that isn't level 50 combatants only.

    By the way, I've said all of this from the point of view of someone with multiple 50s in combat jobs, my highest DoH/DoL class is in the low 20s, and I've had no serious grievances with end game loot; I just prefer interesting things over battles which I don't find fun at all. To me, Final Fantasy games aren't about boring fighting; they're about interesting characters, interesting storylines, interesting sub quests, interesting mini games, interesting places to explore. "Interesting" and "boring" are both very relative, personal terms and you may completely disagree with me on every place I've used them, but I think all MMO's should cater to a wide range of interests (be they intellectual or creative or combative or emotional), and that it's in catering to different interests that opens up so much possibility for the low-mid level content.
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  3. #33
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    Xianghua's Avatar
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    To put it nicely. Low to mid level content is put in games to grab people interest at the start. Endgame is put in to keep people's interest when they reach cap and prolong the game. The goal of a MMO is to keep people playing as long as possible. If they just made a bunch of low/mid level content and less endgame.

    What is the point of even leveling to cap?
    What do you do after you hit cap?

    It's needed yes. But needed more then endgame? no. You need just enough to keep people interested until they reach cap. Real simple logic. If there is nothing to do once you reach the cap. People will lose interest and quit the game. You seriously expect a game to last 5+ years with no content for high level? and a bunch for low level? Low/mid level content is much better for Single player games where there is an end after you reach cap. Not for a MMO where you try to keep people playing as long as possible to keep getting money.
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  4. #34
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    Also, a good way to alleviate the sense that low-mid-level content seems futile, put level caps on their instances.
    (0)

  5. #35
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    Here is an example. Lets say instead of 2 new 50 Dudgeon's, It was a 15 and a 30. What do you think would happen?

    You think everyone will go spam these Dudgeon's on there level 50s for 3 months and be happy?
    You think people are going to go make new characters to play these dudgeon's and be happy?
    Do you think people are going to stay and do Moogle's for 3 more months for weapons they don't need and be happy?
    (2)
    Last edited by Xianghua; 02-01-2012 at 08:20 AM.

  6. #36
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    Quote Originally Posted by Xianghua View Post
    To put it nicely. Low to mid level content is put in games to grab people interest at the start. Endgame is put in to keep people's interest when they reach cap and prolong the game. The goal of a MMO is to keep people playing as long as possible. If they just made a bunch of low/mid level content and less endgame.

    What is the point of even leveling to cap?
    What do you do after you hit cap?

    It's needed yes. But needed more then endgame? no. You need just enough to keep people interested until they reach cap. Real simple logic. If there is nothing to do once you reach the cap. People will lose interest and quit the game. You seriously expect a game to last 5+ years with no content for high level? and a bunch for low level? Low/mid level content is much better for Single player games where there is an end after you reach cap. Not for a MMO where you try to keep people playing as long as possible to keep getting money.
    I don't really see why it has to be an almost completely either/or situation o.o

    The current setup is vastly tipped towards end game combat content with a little bit of content for other level ranges and non combat classes. I don't think that that ratio should be reversed so that there's nothing to do once you hit 50, but I do think it shouldn't be quite such a hugely skewed ratio. Turn that "little bit" into a sizable "some" for those other areas, with a bigger "some more" for those who have Ifrit eating out of their hand (or paw for those kitties out there).
    (1)

  7. #37
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    the need lv50 stuff to do other than the usual endgame

    Here is an example. Lets say instead of 2 new 50 Dudgeon's, It was a 15 and a 30. What do you think would happen?
    reason the need lv caps on the lower stuff
    (0)

  8. #38
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    Quote Originally Posted by mbncd View Post
    I don't really see why it has to be an almost completely either/or situation o.o

    The current setup is vastly tipped towards end game combat content with a little bit of content for other level ranges and non combat classes. I don't think that that ratio should be reversed so that there's nothing to do once you hit 50, but I do think it shouldn't be quite such a hugely skewed ratio. Turn that "little bit" into a sizable "some" for those other areas, with a bigger "some more" for those who have Ifrit eating out of their hand (or paw for those kitties out there).
    And it should be and will be most likely. Right now SE is trying to keep those still playing. They simply can not do that if they made Low/mid level content. Level 50s wouldn't have anything to do and quit.
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  9. #39
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    Quote Originally Posted by indira View Post
    the need lv50 stuff to do other than the usual endgame


    reason the need lv caps on the lower stuff
    Once you reach cap and beat the main story you technically beat the game. Everything after that can be considered "endgame".

    So Level caps is going to make all the 50's want to do low level dudgeon's for gear that they are to high to use?
    Do you really expect people to do these level cap dudgeon's just to do them for 3 months?
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  10. #40
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    Quote Originally Posted by Xianghua View Post
    And it should be and will be most likely. Right now SE is trying to keep those still playing. They simply can not do that if they made Low/mid level content. Level 50s wouldn't have anything to do and quit.
    If the content is interesting, regardless of level, people will do it regardless of level. If level 50s are interested in it, there's no reason for them to quit over it. Also there are multiple teams working on various different projects all the time. There's nothing to say that a piece of low-mid level content would replace working time on higher level content, you'd still get your Garuda or whatever at the same time as was originally proposed, there'd just be other things with it. Thus if they aren't interested in one aspect of a particular patch, they just play the part they are interested in.

    I know I'm not going to be playing the PvP content when it gets released, simply because I'm not interested in that sort of experience, but I don't think that PvP should be put off or cancelled because others will find it interesting. At that time, I'll simply enjoy something else from that (or even a previous) patch that I will enjoy. But if everything became PvP to the exclusion of all else, that's something I might quit over. Variety is essential to keeping a wide range of players (or customers) happy, especially for the long term.
    (0)

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