Quote Originally Posted by Myvar View Post
You mention a Wizard's Roll action, but I don't see any description of it.

I feel like Chaos Roll would generally provide more DPS than Rogue's roll.
Oops, I forgot to remove that from the text. >w>
Originally, there was going to be 4 Roll abilities, with Wizard increasing Magic Damage and Chaos increasing Physical and they both would of had 60 second cooldowns to Gallant's and Rogue's 30.
I think I'll change Chaos's cooldown and increase the potentcies to compensate.

Quote Originally Posted by Myvar View Post
I still dislike that the default use of the Pragmatic proc is a DoT.
What if I made it so Molotov Cocktail was Pragmatic's default?
I could Change its cooldown to 2 seconds and then alter Venom Shots potency so that it does less burst damage and more DoT.

Quote Originally Posted by Myvar View Post
The Job itself seems primarily melee-oriented with some ranged capabilities, and it uses Scouting gear which is only used by another melee Job, so it seems unusual that this Job would have the Ranged role actions and Limit Break instead of the Melee ones.
With the Limit Break, Dead Men Tell No Tales, I imagined that it would have the user summon a giant ship and blasting enemies with it.
With the Role Action, I felt either Melee or Ranged action could fit but went with Range just because I thought it would be more Utility-based.