Thank you for the feedback, Myvar.

Here are some of the changes I made:

General
-Changed what level you acquire skills and traits.
-The Cutting Cards trait is now gained at level 30 and had its effect changed. Now, whenever the user gains a Pragmatic effect, their is a 50% chance that Heaving Slash's and Leaden Salute's cooldowns decrease by 5 seconds.
-A New Trait is gained at 62, Dirty Dealer. Whenever the player uses Phantom Roll, their is a 25% chance that the effect they receive will have its effect time increased by 10 seconds.

Mercy
-The Merciless trait is now gained at level 52.
-Mercy is now 10 stacks instead of a numbered gauge starting at 100.
-Direct and Critical Hits no longer effect Mercy loss.
-Abilities that require Mercy at a certain level and increase it have been altered.
-All skills that decrease Mercy now decrease it by 1.

Gambles
-Removed Crooked Cards and Fold'em. Any skill that effects Cards and Coins now either only effects Coins or has had its effect change.
-Gil Toss's debuff potencies have now been increased to 5% but it now has a 60 second cooldown.
-Ill-gotten Gains now doubles the user's currently held Coin effect.
-Pillage has now been changed so that it grants one of 5 random effects: give the player a Coin effect to hold and ends Gil Toss's cooldown, give the player 1 of their 3 Rolls to hold, or Increase the user's Crit Rate by 10% for 15 seconds

Other Skills
-Exenterator now has a cooldown of 10 seconds.
-No Quarter now has a cooldown of 30 seconds.
-Blunderbuss is now a regular GCD Weaponskill. Its potency has been lowered to 100 and it now grants a Pragmatic effect.
-Cheap Shot has had its potency lowered to 100.
-Potshop has had its potency increased to 140.
-Venom Shot now has a cooldown of 2 seconds.
-Bloodied Flag has been renamed to No Pay, No Prey. Its effect now last for 30 seconds and increased the party's damage done by 2% per Mercy stack the user doesn't have.
-A New ability called Molotov Cocktail has been added. It can only be used while the user has a Pragmatic effect. It damages a selected target and all enemies with in 5 yalms of them. Potency of 50. Instant cast time. 5 second cooldown.
-A New Ability called Bloodied Flag has been added. For 20 seconds, the user's Mercy will not increase. Cooldown of 90 seconds.