Gambling Abilities
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Chaos Roll:
oGCD Ability. The player rolls a six-sided die and holds it. When Phantom Roll is used, Increase the Damage dealt by all partymembers with in 15 yalms of the user based on what the user rolled for 15 seconds. Instant cast time. 60 second cooldown. Chaos Roll, Gallant's Roll, and Rogue's Roll all share a cooldown.
1: 10%
2: 1%
3: 8%
4: 2%
5: 6%
6: 4%
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Double Down:
oGCD Ability. Can only be used when the user is holding a Roll. The player rolls a 6-sided die and adds the potency that corresponds to that number to the potency of the Roll they are currently holding. If the potency goes past 16% or is below 3%, the effect is lost. Instant cast time. 120 second cooldown.
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Gallant's Roll:
oGCD Ability. The player rolls a six-sided die and holds it. When Phantom Roll is used, Decrease damage all partymembers with in 15 yalms of the user receive based on what the user rolled for 15 seconds. Instant cast time. Instant cast time. 30 second cooldown. Chaos Roll, Gallant's Roll, and Rogue's Roll all share a cooldown.
1: 2%
2: 4%
3: 6%
4: 8%
5: 10%
6: 12%
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Gil Toss:
oGCD Ability. When first used, the player flips a coin and holds it. When used a second time, damage a selected target and place a debuff on them based on what the what the player's coin landed on for 10 seconds. Potency of 100. Instant cast time. 1 second cooldown when first used, 60 second when used a second time.
Heads: Increase damage the target receives by 5%.
Tails: Decrease damage the target deals by 5%.
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Ill-gotten Gains:
oGCD Ability. Can only be used if the player is at 7 Mercy or lower. Double the potency of the user's held Coin effect . Additionally, increase the user's Mercy by 3. Instant cast time. 200 second cooldown.
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Loaded Dice:
oGCD Ability. Can only be used if the player is at 4 Mercy or lower. The next time the user uses a Roll ability, it will automatically land on the number with the highest potency. Effect Duration: 10 seconds. Additionally, increase Mercy by 6. Instant cast time. 200 second cooldown.
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Phantom Roll. oGCD Ability. The player uses the effect of whatever Roll ability they have saved. Instant cast time. 15 second cooldown.
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Pillage:
oGCD Ability. Can only be used if the player is at 8 Mercy or lower. Damage a selected target and increase the Mercy Gauge by 2. Additionally, grants the user a random effect. Potency of 200. Instant cast time. 30 second cooldown.
-Grants the user a random Coin effect to hold and end's Gil Toss's cooldown.
-Grants the user a random Chaos Roll to hold.
-Grants the user a random Gallant's Roll to hold.
-Grants the user a random Rogue's Roll to hold.
-Increases the user's Critical Hit Rate by 10% for 15 seconds.
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Re-Roll:
oGCD Ability. Reroll the user's currently held Roll effect. Instant cast time. 60 second cooldown.
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Rogue's Roll:
oGCD Ability. The player rolls a six-sided die and holds it. When Phantom Roll is used, Increase the Critical Hit rate of all partymembers with in 15 yalms of the user based on what the user rolled for 15 seconds. Instant cast time. 30 second cooldown. Chaos Roll, Gallant's Roll, and Rogue's Roll all share a cooldown.
1: 10%
2: 8%
3: 6%
4: 4%
5: 2%
6: 1%
Cutlass Weaponskills and Abilities
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Hack and Slash:
GCD Weaponskill. Damage a selected target. Additionally, decrease the user's Mercy by 1. Potency of 150. Instant cast time. 2.5 second cooldown.
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Exenterator:
oGCD Ability. Can only be used at 7 Mercy of lower. Damage a selected target and increase the Mercy Gauge by 3. Potency of 250. Instant cast time. 10 second cooldown.
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Fleeing Slash:
oGCD Ability. Can only be used with in 5 yalms or less from the target. Damage the target and jump 10 yalms away from your current position. Additionally, decrease the user's Mercy by 1. Potency of 100. Instant cast time. 30 second cooldown.
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Harpooning Charge:
oGCD Ability. Can only be used when the user has a Pragmatic effect. Rush towards a selected target from up to 15 yalms away and damage them. Additionally, decrease the user's Mercy by 1. Potency of 100. Instant cast time. 30 second cooldown.
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Heaving Slash:
oGCD Ability. Can only be used when the user has a Pragmatic effect. Damage a selected target. Additionally, decrease the user's Mercy by 1. Potency of 150. Instant cast time. 15 second cooldown.
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No Quarter:
oGCD Ability. Can only be used if the player is at 5 Mercy or lower. Damage a selected target and increase the Mercy Gauge by 5. Potency of 600. Instant cast time. 30 second cooldown.
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Tsunami:
oGCD Ability. Can only be used if the player is at 5 Mercy of lower. Damage all enemies with in 5 yalms of the user and increase the Mercy Gauge by 5. Potency of 400. Instant cast time. 15 second cooldown.
Firearm Weaponskills and Abilities
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Blunderbuss:
GCD Weaponskill. Damage all enemies with in a 5 yalm cone in front of the user. Additionally, decrease the user's Mercy by 1. Potency of 100. Instant cast time. 2.5 second cooldown.
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Cheap Shot:
GCD Weaponskill. Damage a selected target. Additionally, Increase the user's Direct Hit and Critical Hit rates by 5% for 30 seconds. Additionally, decrease the user's Mercy by 1. Potency of 100. Instant cast time. 2.5 second cooldown.
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Molotov Cocktail:
oGCD Weaponskill. Can only be used when the user has a Pragmatic effect. Damage a selected target and all enemies with in 5 yalms of them. Additionally, decrease the user's Mercy by 1. Potency of 50. Instant cast time. 2 second cooldown.
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Potshot:
GCD Weaponskill. Damage a selected target. Additionally, decrease the user's Mercy by 1. Potency of 140. Instant cast time. 2.5 second cooldown.
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Venom Shot:
oGCD Weaponskill. Can only be used when the user has a Pragmatic effect. Damage a selected. Additionally, damages the target over time for 30 seconds. Potency of 35 for the initial damage, 35 for Damage-over-Time. Instant cast time. 2 second cooldown.
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Leaden Salute:
oGCD Ability. Can only be used when the user has a Pragmatic effect. Damage a selected target. Additionally, decrease the user's Mercy by 1. Potency of 140. Instant cast time. 15 second cooldown.
Other Abilities
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Bloodied Flag:
oGCD Ability. For 20 seconds, the user's Mercy will not increase. Instant cast time. 90 second cooldown.
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Letter of Marque:
oGCD Ability. For 20 seconds, decrease the amount of emnity the user and a selected partymember generates. This effect cannot stack with similar effects. Instant cast time. 180 second cooldown.
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No Prey, No Pay:
oGCD Ability. Place a flag in a designated area for 30 seconds. When the user is with in 20 yalms of the flag, double the decrease of Mercy their weaponskills and abilites do. Additionally, increase the Damage Done by all partymembers with in 20 yalms of the flag by 2% per Mercy the user doesn't have. Instant cast time. 180 second cooldown.
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Sea Legs:
oGCD Ability. Create a barrier that nullifies knockback and draw-in effects for 5 seconds. Instant cast time. 60 second cooldown.