Results 1 to 4 of 4
  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100

    Job Specific: Level 1 and Level 2 Limit Break animations

    Give each job their own unique Level 1 and Level 2 Limit Break animations, for example:

    Dragoon:
    Level 1: High Jump
    Level 2: Penta Thrust

    Monk:
    Level 1: Dolphin Blow
    Level 2: Phantom Rush

    Samurai:
    Level 1: Dispatch
    Level 2: Iainuki

    Ninja:
    Level 1: Sange
    Level 2: Mikage

    Red Mage:
    Level 1: Diaga
    Level 2: Meltdown

    Summoner:
    Level 1: Judgement Bolt
    Level 2: Tidal Wave

    Classes keep the current generic LB1s and 2s. But this at least adds flair, so that we don't have MNKs using a buster sword during their LB and such.
    (4)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    That's be nice
    But a rework of SCH, WHM and BLM animation wouldn't hurt first (especially WHM)
    (1)

  3. #3
    Player
    Moogly's Avatar
    Join Date
    Dec 2015
    Posts
    255
    Character
    Nana Hya
    World
    Moogle
    Main Class
    Gladiator Lv 90
    That would be a lot of work to do ! Basically 30 new animations to create !

    But yes, that is indeed a good idea that I had a tought about in the past too.
    (0)

  4. #4
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    30 animations could be made in one weekend. Do you guys even work? They better get they ass in the office.
    (1)