Results 1 to 10 of 114

Hybrid View

  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Pyro2hell3 View Post
    ff you ask me the problem isn't if are dps meters are useful tool the are the problem is people can't behave with them and they come with way to much bs drama and other baggage look at WoW its like dps meters the game at this point dps meter drama is yet other thing from WoW i don't miss
    To be fair, I've encountered this more in FF14 than WoW.

    Tank dps being such a high priority that you turn off tank stance at any time you can possibly manage it. Healers being expected to squeeze every last bit of dps on top of keeping the entire party alive. Comments on "this class should do 6k, 7k whatever" in this trial.

    In WoW tank/healer dps contributes in the same way to overall raid dps, but if you post a thread saying "our tank wasn't in dps set up so he sucked" you'd get flamed off their forum and told "tanks are meant to tank". Healers are fine not even doing dps. Yet in the hardest content they can and do still contribute. FF has a dps is everything mentality that the game itself seems designed around that I haven't seen in other games.
    (1)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    <snip>
    This really is by design in FFXIV. Be it a deliberate thing or via poor development decisions.

    Tanks can either generate excessive enmity, over mitigate stuff or DPS whereas a well played healer will always try to maximise their value from free and instant burst oGCDs and other high efficiency sources of healing such as Regen and the Fairy. This also leaves them with a lot of GCDs to either twiddle their thumbs or uh, DPS =(

    IMHO the best way for SE to counter this would be to add more variety to the combos than just hate vs damage whilst also adding some depth to healers either via party buff or resource regeneration combos and such. Adding mitigation combos to tanks could perhaps be a decent stepping stone towards a more action mmorpg style that many hanker for.
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sebazy View Post
    IMHO the best way for SE to counter this would be to add more variety to the combos than just hate vs damage whilst also adding some depth to healers either via party buff or resource regeneration combos and such. Adding mitigation combos to tanks could perhaps be a decent stepping stone towards a more action mmorpg style that many hanker for.
    Warrior had a mitigation combo but it was removed for StormBlood (so did PLD and DRK in a way). So it's safe to say that is not in their current design plans.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,792
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Liam_Harper View Post
    To be fair, I've encountered this more in FF14 than WoW.

    Tank dps being such a high priority that you turn off tank stance at any time you can possibly manage it. Healers being expected to squeeze every last bit of dps on top of keeping the entire party alive. Comments on "this class should do 6k, 7k whatever" in this trial.

    In WoW tank/healer dps contributes in the same way to overall raid dps, but if you post a thread saying "our tank wasn't in dps set up so he sucked" you'd get flamed off their forum and told "tanks are meant to tank". Healers are fine not even doing dps. Yet in the hardest content they can and do still contribute. FF has a dps is everything mentality that the game itself seems designed around that I haven't seen in other games.
    The opinion among any but the most casual players in WoW is pretty well identical to XIV's: "Contribute as effectively as possible" with a softer, shorter benchmark of "Always be doing something." If there's nothing to heal, DPS. If pre-healing (HoTing/shielding) allows someone more DPS in later than you can manage right now, then do that instead.

    As a tank in WoW, you are expected to push out the your DPS; the range is just incredibly small compared to XIV's as there are no enmity combos nor any tank stance, such that pushing out the DPS comes down to very basic rotational adjustments, talent setups, and class choice more than any risk-reward calculation. And because damage tends to be more intensive, and the single-target tank-to-DPS dps gap much larger, in WoW than XIV, that DPS setup isn't always actually the most rDPS effective.

    And yes, in WoW as well DPS are supposed to avoid avoidable damage if it not doing so would slow the clear, and are supposed to ignore negligible damage sources if avoiding them would slow the clear-- not just because "it's faster", but because that's safer in the long term at all but the most casual levels of play -- even if the vocal minority may tell you otherwise.

    The "you don't pay my sub!" folks are just as loud on the WoW forums as here, even if an even smaller actual portion of their playerbase than XIV's.
    (2)