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  1. #1
    Player
    Nhadaly's Avatar
    Join Date
    Nov 2015
    Posts
    90
    Character
    Aruna Erya
    World
    Cerberus
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by KaivaC View Post
    Perhaps. Let us just say that I am being carried all the time, as I cannot clear the dummy, and I am incapable of outputting anything beyond 4k at my best. It would be fair to say that, in the context of what we've talked about lately, that I am always being carried, thus forcing the other 7 party members to pick up my slack, yes? Thus, either I would need to play better, or I should stay away from Savage. Because otherwise, I am just waiting everybody else's time and ruining their runs. In a sense, I think that for the most part, being carried and wanting to get better go hand-in-hand with each other. Some people are simply unable to get better because they are playing to the best of their abilities.
    I want to improve myself too, it doesnt mean i get carried.

    I know that theres room of improvement for me, and im working to improve myself, but that doesnt mean i dont carry my weight every time i play with others....

    Saying that those who want to improve get carried is insulting to those who carry their weight already and just want to bring every bit of their ability out either for their own sake or the team they are playing for, or both.
    (1)

  2. #2
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Can't deny that there's some truth to the words though that every single one of my clears had me being carried. I don't think it's an insult. The posters above me have a point. All my dps clears on both normal and savage, I have been dead last for a DPS. It stands to reason that in spite of what I do to ensure I do everything I can to help my party out, I am still the weak link.

    It's not an insult. Maybe before I would've gotten upset about it, and I'd have been in your position. But lately after seeing it so many times, those who have been saying that low skill players are being carried... I don't believe that they are wrong. I feel like there's a lot of truth in their words.
    (0)

  3. #3
    Player
    Ovenmitts's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Arle Oven
    World
    Coeurl
    Main Class
    Culinarian Lv 56
    Quote Originally Posted by KaivaC View Post
    Perhaps. Let us just say that I am being carried all the time, as I cannot clear the dummy, and I am incapable of outputting anything beyond 4k at my best. It would be fair to say that, in the context of what we've talked about lately, that I am always being carried, thus forcing the other 7 party members to pick up my slack, yes? Thus, either I would need to play better, or I should stay away from Savage. Because otherwise, I am just waiting everybody else's time and ruining their runs. In a sense, I think that for the most part, being carried and wanting to get better go hand-in-hand with each other. Some people are simply unable to get better because they are playing to the best of their abilities.
    Quote Originally Posted by KaivaC View Post
    Can't deny that there's some truth to the words though that every single one of my clears had me being carried. I don't think it's an insult. The posters above me have a point. All my dps clears on both normal and savage, I have been dead last for a DPS. It stands to reason that in spite of what I do to ensure I do everything I can to help my party out, I am still the weak link.

    It's not an insult. Maybe before I would've gotten upset about it, and I'd have been in your position. But lately after seeing it so many times, those who have been saying that low skill players are being carried... I don't believe that they are wrong. I feel like there's a lot of truth in their words.
    Kaiva, you say this isn't affecting you and I have to disagree. These posts you're making in this topic are starting to get more and more removed from the op at hand and more to your personal experiences in savage. They're emotional even if you deny it. There's a heavy feeling of defeat in the way you're talking about yourself.

    It's like I said earlier and what these people are trying to tell you. And to anyone else that may be doubting their performance in savage. You may not give yourself credit, but I am certain there is more room for growth in your performance. And we're not talking about anything serious here. This is a video game. You play this for entertainment and to take it easy after a hard day at work or school or whatever. Video games are not your day job. You can suck at a video game and still have fun at it. It's a hobby. That's how hobbies work. Just because you make gray logs doesn't suddenly mean you're grounded from having fun. Sure, you're not the best at what you do, but you can still enjoy savage at a casual level. It's not a crime to admit you like something casually. You can't be the best at everything, and most people here aren't high parsers on their first runs either. You have to remember that it isn't the end of the world if you're not great at something right from the get go.

    You definitely won't get better though if you constantly talk like you've already given up. Isn't that what this thread is about? Self improvement? Ways to help people get better at this game? Find yourself a friend that you know is good at a class you like and just ask them for pointers. That's what I did when I first tried savage content in here. I looked up what resources I could and tried out everything on a housing dummy.

    Some people learn fast and others learn in baby steps. It's not how you get to the destination, it's the fact that you're making progress along the way. I think that's sufficient enough soap boxing for this thread.
    (1)

  4. #4
    Player

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    Aug 2017
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    Ul'dah
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    Quote Originally Posted by Ovenmitts View Post
    snip
    This isn't a defeatist attitude. I'm just being realistic about myself. But while I'm not being emotional about this, I can see how some may think there's some emotions behind what I'm saying. You're right, I brought my own experience into this, and that was a mistake. It threw this whole thread completely off-topic. So let's get back to it.

    Another reason I think this would help players, now that I think about is, is because there are a lot of other players out there who either don't have the right FC, or a good group of friends (or friend) that could sit down and help them improve. Granted, the raiding community is small compared to the overall player base, but there are some out there who could use some in-game help that gives them active feedback on their performance. Riyah made a mention of a grading system a while back. It could be subjective, depending on how the devs overtune it, but I could see a grading system having some effect if its paired with something meant for training and improvement purposes. Obviously, grading wouldn't really matter much in dungeons and raids. But who knows, could attach a new title to this. It could fall in line, story-wise, with the WoL inspiring other adventurers to follow in their footsteps, and the training thingy could be utilized in the context of the WoL testing it before it is sold.
    (0)

  5. #5
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    ff you ask me the problem isn't if are dps meters are useful tool the are the problem is people can't behave with them and they come with way to much bs drama and other baggage look at WoW its like dps meters the game at this point dps meter drama is yet other thing from WoW i don't miss
    (1)
    becoming my enemy would be unwise

  6. #6
    Player

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    Ul'dah
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    Quote Originally Posted by Pyro2hell3 View Post
    ff you ask me the problem isn't if are dps meters are useful tool the are the problem is people can't behave with them and they come with way to much bs drama and other baggage look at WoW its like dps meters the game at this point dps meter drama is yet other thing from WoW i don't miss
    You have no idea how long I've been waiting to get into a thread with you. I have a super important question to ask you.

    What is that signature? I have been so curious about it for months. Who is that?
    (0)

  7. #7
    Player

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    Jul 2017
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    Quote Originally Posted by KaivaC View Post
    You have no idea how long I've been waiting to get into a thread with you. I have a super important question to ask you.

    What is that signature? I have been so curious about it for months. Who is that?
    Think it is Kurumi Tokisaki from Date A Live.
    (1)

  8. #8
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Pyro2hell3 View Post
    ff you ask me the problem isn't if are dps meters are useful tool the are the problem is people can't behave with them and they come with way to much bs drama and other baggage look at WoW its like dps meters the game at this point dps meter drama is yet other thing from WoW i don't miss
    Except harassment from parsers is exceedingly rare considering the amount of people who actually use them (both here and in other games with it like WoW). Even in Warcraft where parsers are 100% street legal and the vast majority of the playerbase runs one, DPS call-outs aren't very common unless there was a wipe to something DPS related (like enrage or adds) or someone is doing such low DPS or healing that they're obviously asleep at the wheel. I'm not sure why people are so afraid of parsers. If the prospect of being "harassed" is too much to bear, how about not giving them a reason to single you out in the first place (read: stop limp-wristing) instead trying to hide behind Square's leg while continuing to lead-shoe your party.
    (5)
    With this character's death, the thread of prophecy remains intact.

  9. #9
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Pyro2hell3 View Post
    ff you ask me the problem isn't if are dps meters are useful tool the are the problem is people can't behave with them and they come with way to much bs drama and other baggage look at WoW its like dps meters the game at this point dps meter drama is yet other thing from WoW i don't miss
    To be fair, I've encountered this more in FF14 than WoW.

    Tank dps being such a high priority that you turn off tank stance at any time you can possibly manage it. Healers being expected to squeeze every last bit of dps on top of keeping the entire party alive. Comments on "this class should do 6k, 7k whatever" in this trial.

    In WoW tank/healer dps contributes in the same way to overall raid dps, but if you post a thread saying "our tank wasn't in dps set up so he sucked" you'd get flamed off their forum and told "tanks are meant to tank". Healers are fine not even doing dps. Yet in the hardest content they can and do still contribute. FF has a dps is everything mentality that the game itself seems designed around that I haven't seen in other games.
    (1)

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    <snip>
    This really is by design in FFXIV. Be it a deliberate thing or via poor development decisions.

    Tanks can either generate excessive enmity, over mitigate stuff or DPS whereas a well played healer will always try to maximise their value from free and instant burst oGCDs and other high efficiency sources of healing such as Regen and the Fairy. This also leaves them with a lot of GCDs to either twiddle their thumbs or uh, DPS =(

    IMHO the best way for SE to counter this would be to add more variety to the combos than just hate vs damage whilst also adding some depth to healers either via party buff or resource regeneration combos and such. Adding mitigation combos to tanks could perhaps be a decent stepping stone towards a more action mmorpg style that many hanker for.
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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